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path: root/scene/gui/aspect_ratio_container.cpp
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* Fix crash with AspectRatioContainer and TextureRectkobewi2023-02-161-0/+12
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Add some codes, returnes directly if the value is not changed.风青山2022-08-231-0/+12
| | | | Avoid executing the following value-changed logics if the value does not really change.
* Add a property hint for AspectRatioContainer's `ratio` propertyHugo Locurcio2022-04-171-1/+1
| | | | | | | | Zero or negative ratios are not valid, so the property hint prevents choosing such values. The property hint allows using 4 decimals so that common aspect ratios like 16/9 can be specified with a good level of precision.
* Reorganize inspector layout workflow for Control nodesYuri Sizov2022-02-101-0/+18
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke2021-12-091-11/+11
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* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-1/+1
| | | | | | - Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-1/+6
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Add `AspectRatioContainer` classAndrii Doroshenko (Xrayez)2020-11-251-0/+167
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>