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path: root/scene/gui/base_button.cpp
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* Use range iterators for RBSet in most casesAaron Record2022-05-191-10/+10
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* [Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg2022-04-051-2/+2
* Fix typo in BaseButton shortcut context methodsHugo Locurcio2022-03-071-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-30/+38
* Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...Gilles Roudière2022-02-031-1/+1
* Improve some signal bindings to use specific `Object` subtypesRémi Verschelde2022-01-281-1/+3
* Allow unsetting `shortcut_context`.bruvzg2022-01-251-2/+5
* BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde2022-01-231-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix BaseButton's localization for tooltip with shortcutZae2021-12-211-1/+1
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Use "enum class" for input enumsAaron Franke2021-11-121-3/+3
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-4/+2
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-8/+4
* command palette improvementsBhuvan Vemula2021-08-151-2/+3
* Added EditorCommandPaletteBhuvan Vemula2021-08-091-0/+3
* Shortcut: Rename `shortcut` property to `event`Rémi Verschelde2021-08-051-2/+2
* Optimize StringName usagereduz2021-07-181-6/+6
* Add set_pressed_no_signal method to BaseButtonkobewi2021-07-131-0/+13
* Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...Rémi Verschelde2021-06-091-2/+1
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| * Emit button_up signal after setting pressed to false.Jason Knight2021-05-271-2/+1
* | Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hoverRémi Verschelde2021-06-091-3/+0
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| * Removed the alteration of status.hovering during Focus Enter and Focus Exit e...Jason Knight2021-03-221-3/+0
* | Adds a pressed signal to ButtonGroupGilles Roudière2021-05-061-0/+7
* | Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+4
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* Removed _change_notifyreduz2021-02-101-2/+0
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-11/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Exposed shortcut_context property to scripting and added documentation.Eric M2020-11-301-0/+1
* Implement new shortcuts system.Eric M2020-11-231-3/+36
* Added accept_event() calls for SceneTreeDock and BaseButtonEric M2020-11-231-0/+1
* Rename button group property to button_groupAaron Franke2020-10-241-1/+1
* Remove redundant property "enabled_focus_mode"FIF152020-10-131-15/+0
* Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde2020-09-151-1/+1
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| * Tooltip flickering and targeting fixes.Eric M2020-09-151-1/+1
* | Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio2020-09-091-3/+3
* | Use != 0 instead of > 0 when checking bit mask.Marcel Admiraal2020-09-071-1/+1
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* Uncheck 'Pressed' if toggle_mode is uncheckedgeorgikoemdzhiev2020-07-021-0/+5
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-11/+21
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-45/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-3/+0
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...OverloadedOrama2020-01-091-1/+1
* Fixes button flashing when releasing mousebutton outsidefossegutten2020-01-031-1/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+0
* Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp2019-06-201-37/+38