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path: root/scene/gui/base_button.cpp
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* command palette improvementsBhuvan Vemula2021-08-151-2/+3
* Added EditorCommandPaletteBhuvan Vemula2021-08-091-0/+3
* Shortcut: Rename `shortcut` property to `event`Rémi Verschelde2021-08-051-2/+2
* Optimize StringName usagereduz2021-07-181-6/+6
* Add set_pressed_no_signal method to BaseButtonkobewi2021-07-131-0/+13
* Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...Rémi Verschelde2021-06-091-2/+1
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| * Emit button_up signal after setting pressed to false.Jason Knight2021-05-271-2/+1
* | Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hoverRémi Verschelde2021-06-091-3/+0
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| * Removed the alteration of status.hovering during Focus Enter and Focus Exit e...Jason Knight2021-03-221-3/+0
* | Adds a pressed signal to ButtonGroupGilles Roudière2021-05-061-0/+7
* | Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+4
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* Removed _change_notifyreduz2021-02-101-2/+0
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-11/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Exposed shortcut_context property to scripting and added documentation.Eric M2020-11-301-0/+1
* Implement new shortcuts system.Eric M2020-11-231-3/+36
* Added accept_event() calls for SceneTreeDock and BaseButtonEric M2020-11-231-0/+1
* Rename button group property to button_groupAaron Franke2020-10-241-1/+1
* Remove redundant property "enabled_focus_mode"FIF152020-10-131-15/+0
* Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde2020-09-151-1/+1
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| * Tooltip flickering and targeting fixes.Eric M2020-09-151-1/+1
* | Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio2020-09-091-3/+3
* | Use != 0 instead of > 0 when checking bit mask.Marcel Admiraal2020-09-071-1/+1
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* Uncheck 'Pressed' if toggle_mode is uncheckedgeorgikoemdzhiev2020-07-021-0/+5
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-11/+21
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-45/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-3/+0
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...OverloadedOrama2020-01-091-1/+1
* Fixes button flashing when releasing mousebutton outsidefossegutten2020-01-031-1/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+0
* Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp2019-06-201-37/+38
* BaseButton: Make shortcuts call virtual methodsRémi Verschelde2019-06-121-9/+3
* Fix BaseButton not emitting signal with virtual functionvolzhs2019-05-291-6/+14
* Refactor BaseButton event handlingvolzhs2019-05-211-166/+36
* Merge pull request #25453 from nekomatata/button-keep-pressed-optionRémi Verschelde2019-05-011-1/+15
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| * Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp2019-04-031-1/+15
* | Merge pull request #27796 from Leytak/patch-2Rémi Verschelde2019-04-301-4/+1
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| * | Reset button state on exit treeAlexey Kashlakov2019-04-081-4/+1
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* / Small fixes, mostly dupicated codeqarmin2019-04-081-1/+1
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* ButtonGroup.get_pressed_button bugfix, fixes issue #25057Kraus2019-01-211-6/+6
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias2018-12-141-0/+11
* BaseButton: add shortcut_in_tooltiplupoDharkael2018-11-191-1/+15
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-4/+4
* Remove redundant "== false" codeAaron Franke2018-10-061-1/+1
* Merge pull request #22062 from Leytak/patch-1Rémi Verschelde2018-10-021-0/+8
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