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path: root/scene/gui/base_button.h
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* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* [Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg2022-04-051-1/+1
* Fix typo in BaseButton shortcut context methodsHugo Locurcio2022-03-071-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-3/+3
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+2
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-0/+3
* Add set_pressed_no_signal method to BaseButtonkobewi2021-07-131-1/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-10/+10
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement new shortcuts system.Eric M2020-11-231-1/+7
* Remove redundant property "enabled_focus_mode"FIF152020-10-131-4/+0
* Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio2020-09-091-3/+3
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
* Merge pull request #25573 from nekomatata/button-shortcut-fixRémi Verschelde2019-06-201-0/+2
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| * Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp2019-06-201-0/+2
* | Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
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* Fix BaseButton not emitting signal with virtual functionvolzhs2019-05-291-0/+2
* Refactor BaseButton event handlingvolzhs2019-05-211-1/+0
* Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp2019-04-031-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias2018-12-141-0/+1
* BaseButton: add shortcut_in_tooltiplupoDharkael2018-11-191-0/+4
* Added hover_pressed style to CheckBox and CheckButtonDualMatrix2018-09-241-0/+1
* Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte2018-03-131-0/+4
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+14
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-3/+13
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-2/+22
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -customizable shortcuts in editorJuan Linietsky2016-06-041-0/+7
* GUI Focus mode improvementsZher Huei Lee2016-05-231-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Bug FixesJuan Linietsky2014-11-021-8/+12
* Bug FixesJuan Linietsky2014-06-291-0/+2