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* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-4/+4
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
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* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-2/+3
| | | | replaced by mouse filter
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-3/+3
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Improve resource previewsJuan Linietsky2016-05-231-0/+1
| | | | -Also fixed draw_texture_rect() tile parameter
* BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry2016-03-191-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added alignment to BoxContainerZher Huei Lee2015-09-241-0/+36
| | | | | Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-2/+2
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290