Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -3/+0 |
| | |||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Merge pull request #14543 from volzhs/checkbox-checkbutton-center | Rémi Verschelde | 2017-12-11 | 1 | -1/+1 |
|\ | | | | | Fix align=center info is not saved with CheckBox & CheckButton | ||||
| * | Fix align=center info is not saved with CheckBox & CheckButton | volzhs | 2017-12-11 | 1 | -1/+1 |
| | | |||||
* | | Fix CheckBox minimum size | volzhs | 2017-12-11 | 1 | -4/+12 |
| | | |||||
* | | Fix CheckButton minimum size | volzhs | 2017-12-11 | 1 | -2/+10 |
|/ | |||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | |||||
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -3/+3 |
| | |||||
* | Rename localization method to `tr` again | Rémi Verschelde | 2017-08-18 | 1 | -2/+2 |
| | | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback. | ||||
* | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 2017-08-17 | 1 | -2/+2 |
| | | | | | Also renames `set_message_translation` to `set_message_localization` for consistency. | ||||
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
| | |||||
* | Fixed button flat behavior when not in normal state. | Daniel J. Ramirez | 2017-07-18 | 1 | -3/+6 |
| | | | | Also changed some buttons to flat mode | ||||
* | New customizable editor theme | volzhs | 2017-05-09 | 1 | -2/+12 |
| | |||||
* | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -14/+15 |
| | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
* | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -15/+14 |
| | |||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | |||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -90/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -10/+10 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -5/+5 |
| | | | | This saves typing and is a step towards fixing #56 | ||||
* | Respect style boxes for Button states other than "normal" | Ray Koopa | 2017-01-21 | 1 | -5/+10 |
| | |||||
* | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | 2017-01-09 | 1 | -6/+14 |
| | | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | ||||
* | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | replaced by mouse filter | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -10/+10 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -1/+0 |
| | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
* | Classref: Document Button and ButtonArray | Rémi Verschelde | 2016-04-28 | 1 | -0/+4 |
| | | | | | Also bind relevant constants and define some object types and better argument names for the docs. | ||||
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -16/+16 |
| | |||||
* | Make buttons properly obey stylebox content marins, closes #2156 | Juan Linietsky | 2016-01-02 | 1 | -1/+3 |
| | |||||
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | |||||
* | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
| | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
* | draw button focus before text and icon | Juan Linietsky | 2015-06-08 | 1 | -4/+7 |
| | | | | closes #2047 | ||||
* | -fix clip+center alignment on Button, fixes #1865 | Juan Linietsky | 2015-05-09 | 1 | -0/+2 |
| | |||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | |||||
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+245 |