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* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-3/+0
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14543 from volzhs/checkbox-checkbutton-centerRémi Verschelde2017-12-111-1/+1
|\ | | | | Fix align=center info is not saved with CheckBox & CheckButton
| * Fix align=center info is not saved with CheckBox & CheckButtonvolzhs2017-12-111-1/+1
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* | Fix CheckBox minimum sizevolzhs2017-12-111-4/+12
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* | Fix CheckButton minimum sizevolzhs2017-12-111-2/+10
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
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* Rename localization method to `tr` againRémi Verschelde2017-08-181-2/+2
| | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback.
* Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-2/+2
| | | | | Also renames `set_message_translation` to `set_message_localization` for consistency.
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
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* Fixed button flat behavior when not in normal state.Daniel J. Ramirez2017-07-181-3/+6
| | | | Also changed some buttons to flat mode
* New customizable editor themevolzhs2017-05-091-2/+12
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* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-14/+15
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-15/+14
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-90/+77
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
| | | | This saves typing and is a step towards fixing #56
* Respect style boxes for Button states other than "normal"Ray Koopa2017-01-211-5/+10
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* -Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky2017-01-091-6/+14
| | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-10/+10
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+0
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-0/+4
| | | | | Also bind relevant constants and define some object types and better argument names for the docs.
* remove trailing whitespaceHubert Jarosz2016-03-091-16/+16
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* Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky2016-01-021-1/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* draw button focus before text and iconJuan Linietsky2015-06-081-4/+7
| | | | closes #2047
* -fix clip+center alignment on Button, fixes #1865Juan Linietsky2015-05-091-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+245