Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | Optimize StringName usage | reduz | 2021-07-18 | 1 | -27/+27 | |
|/ | | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||||
* | Move indent management to CodeEdit | Paulb23 | 2021-06-20 | 1 | -9/+497 | |
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* | Use mouse and joypad enums instead of plain integers | Aaron Franke | 2021-06-20 | 1 | -0/+2 | |
| | | | | Also MIDIMessage | |||||
* | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -2/+2 | |
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* | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | 2021-06-16 | 1 | -4/+255 | |
|\ | | | | | Move code folding into CodeEdit and hide line hiding API | |||||
| * | Move code folding into CodeEdit and hide line hiding API | Paulb23 | 2021-06-01 | 1 | -4/+255 | |
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* | | Fix typo in CodeEdit methods | Haoyu Qiu | 2021-06-16 | 1 | -2/+2 | |
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* | | Update cache after clearing delimiters in CodeEdit | Haoyu Qiu | 2021-06-14 | 1 | -0/+3 | |
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* | Move and expose Code Hint in CodeEdit | Paulb23 | 2021-06-01 | 1 | -6/+93 | |
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* | Move and expose AutoComplete in CodeEdit | Paulb23 | 2021-06-01 | 1 | -3/+795 | |
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* | Add comment and string tracking to CodeEdit | Paulb23 | 2021-06-01 | 1 | -19/+534 | |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||||
* | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | 2020-11-26 | 1 | -8/+14 | |
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* | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | 2020-11-26 | 1 | -1/+1 | |
| | | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||||
* | ScriptEditor: Fix line number gutter drag select | Devin Curry | 2020-10-25 | 1 | -1/+4 | |
| | | | | Fixes issue #42722 | |||||
* | Fixed main gutter not drawing on item toggle | Paulb23 | 2020-10-13 | 1 | -0/+3 | |
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* | Move safe line color into editor | Paulb23 | 2020-09-10 | 1 | -2/+6 | |
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* | Add folding gutter to code_edit | Paulb23 | 2020-09-10 | 1 | -0/+62 | |
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* | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 | 2020-09-10 | 1 | -12/+259 | |
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* | Changed line_edited_from(from) to lines_edit_from(from, to) | Paulb23 | 2020-09-10 | 1 | -2/+2 | |
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* | Added Line numbers to CodeEdit | Paulb23 | 2020-09-10 | 1 | -1/+85 | |
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* | Add and convert editor to use CodeEdit | Paulb23 | 2020-09-10 | 1 | -0/+47 | |