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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Revert "make `Container` node aware of `Size Flags`"Rémi Verschelde2016-10-301-12/+0
| | | | | This reverts commit 6ed15e995dd83c1cf6808f261066580a1f8bc297. Fixes #6974.
* make `Container` node aware of `Size Flags`Răzvan Cosmin Rădulescu2016-10-261-0/+12
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* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+8
| | | | profiler yet.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-0/+2
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* Add container automatic update when moving a child nodeFranklin Sobrinho2015-11-281-0/+8
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+154