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* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+1
| | | | -Changed clip to a property in Control which can be set by the user
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-3/+3
| | | | replaced by mouse filter
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+13
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-28/+28
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix GraphEdit connection wire when resizing GraphNodevolzhs2016-10-151-0/+1
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* Fix GraphEdit connection wire when zoom in/outvolzhs2016-10-131-5/+6
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* Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2016-10-051-4/+6
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* Better snapping for graph ports, closes #6394Juan Linietsky2016-09-061-4/+8
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+7
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* More visual script improvementsJuan Linietsky2016-08-301-52/+109
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* More visual script workJuan Linietsky2016-08-251-0/+12
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+6
| | | | This one has an ordered list, built-in description, search, etc.
* prettier connections for graph editJuan Linietsky2016-08-231-51/+129
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-1/+23
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+6
| | | | profiler yet.
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-5/+120
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-1/+4
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| * Fix GraphEdit dragging issues at scales != 1Rémi Verschelde2016-07-261-1/+4
| | | | | | | | | | Works around the issue originally described in #5907 (that was then hijacked to describe the broader issue it exposes).
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-7/+106
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-28/+78
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* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-0/+7
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* Add a slider to handle zoomMarianoGNU2016-01-181-2/+20
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* Add zoom to GraphEditMarianoGNU2016-01-181-8/+61
| | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-181-2/+5
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* Delete selected nodes with the Delete keyMariano Javier Suligoy2015-07-261-0/+7
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* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-1/+9
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* Box selection for GraphNodesMariano Javier Suligoy2015-07-241-8/+83
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* Fix tab indentMariano Javier Suligoy2015-07-201-460/+460
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-386/+475
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* Use popup menu to add new nodes to the shader graph editor in the last ↵Mariano Javier Suligoy2015-07-161-3/+11
| | | | clicked location.
* Fixes to GraphEdit:Juan Linietsky2015-01-081-5/+24
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-0/+50
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+517