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path: root/scene/gui/graph_node.cpp
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* Fix GraphNode not adding seperation after the first nodeBojidar Marinov2019-06-041-3/+1
* Fix cursor going to start while editing GraphNode's titleBojidar Marinov2019-03-101-2/+4
* Updates containers minimum size when some constants are modifiedgroud2019-01-241-76/+83
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Improved VisualScriptEditorDaniel J. Ramirez2017-09-141-3/+6
* Fix. resizeable -> resizable.Daniel J. Ramirez2017-09-031-10/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
* Fixes node selection, and properly ignore mouse on inner comment node body, c...Juan Linietsky2017-08-081-1/+2
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* GraphNode: Remove debug print.Andreas Haas2017-06-061-2/+0
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-306/+250
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-41/+41
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-16/+2
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-44/+44
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Expose resizable property of GraphNode in inspectorvolzhs2016-10-131-0/+1
* Merge pull request #6707 from volzhs/graphnodeRémi Verschelde2016-10-091-0/+3
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| * Expose selected value of GraphNodevolzhs2016-10-051-0/+3
* | Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2016-10-051-0/+1
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* -Added focus to comment nodeJuan Linietsky2016-09-021-1/+30
* More visual script workJuan Linietsky2016-08-251-3/+74
* Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky2016-08-061-0/+33
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-0/+18
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-0/+5
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| * Fix crash when GraphNode wasn't a child of a ControlJohan Manuel2016-07-241-0/+5
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-6/+18
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-0/+1
* Add zoom to GraphEditMarianoGNU2016-01-181-3/+8
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-8/+10
* Fix tab indentMariano Javier Suligoy2015-07-201-330/+330
* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-341/+345
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-16/+256
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-25/+154