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path: root/scene/gui/graph_node.cpp
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Improved VisualScriptEditorDaniel J. Ramirez2017-09-141-3/+6
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* Fix. resizeable -> resizable.Daniel J. Ramirez2017-09-031-10/+10
| | | | (not actually a typo, but the rest of the API uses resizable)
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
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* Fixes node selection, and properly ignore mouse on inner comment node body, ↵Juan Linietsky2017-08-081-1/+2
| | | | closes #6298
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
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* GraphNode: Remove debug print.Andreas Haas2017-06-061-2/+0
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+9
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-306/+250
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-41/+41
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
| | | | This saves typing and is a step towards fixing #56
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-16/+2
| | | | added a check to detect this case in the future
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-44/+44
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Expose resizable property of GraphNode in inspectorvolzhs2016-10-131-0/+1
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* Merge pull request #6707 from volzhs/graphnodeRémi Verschelde2016-10-091-0/+3
|\ | | | | Expose selected value of GraphNode
| * Expose selected value of GraphNodevolzhs2016-10-051-0/+3
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* | Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2016-10-051-0/+1
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* -Added focus to comment nodeJuan Linietsky2016-09-021-1/+30
| | | | -Make comment node not grab focus on main area
* More visual script workJuan Linietsky2016-08-251-3/+74
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+33
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+18
| | | | profiler yet.
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-0/+5
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| * Fix crash when GraphNode wasn't a child of a ControlJohan Manuel2016-07-241-0/+5
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* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-6/+18
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Cleaned up GraphEdit, also fixes #3568Juan Linietsky2016-02-081-0/+1
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* Add zoom to GraphEditMarianoGNU2016-01-181-3/+8
| | | | | | Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-8/+10
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* Fix tab indentMariano Javier Suligoy2015-07-201-330/+330
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* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-341/+345
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* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-16/+256
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* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-25/+154
| | | | | | -work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
* WIP work on graph nodes and editingJuan Linietsky2014-12-201-0/+191