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path: root/scene/gui/graph_node.cpp
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* Use "enum class" for input enumsAaron Franke2021-11-121-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-6/+6
* Merge pull request #38414 from theoway/Fix-GraphNode_offset_updateRémi Verschelde2021-09-241-0/+24
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| * Fixes sync issue between position_offset and rect_position in GraphNodeUmang Kalra2021-09-231-0/+24
* | Construct values only when necessary.Anilforextra2021-09-231-1/+1
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* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-3/+1
* Optimize StringName usagereduz2021-07-181-38/+38
* Fix GraphNode port position when the control has the Expand flagtrollodel2021-06-281-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-1/+1
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* -Added missing setters to GraphNode.Anilforextra2021-05-131-1/+73
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-2/+2
* Make GraphNode handle children with EXPAND flagLeonardo Christino2021-03-081-18/+114
* Merge pull request #45870 from gongpha/graphedit-connection-updateRémi Verschelde2021-02-111-0/+3
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| * Update GraphEdit when GraphNode's slot is updatedKongfa Waroros2021-02-111-0/+3
* | Removed _change_notifyreduz2021-02-101-2/+1
* | Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-7/+0
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* GraphNode: Add properties for custom iconsJames Westman2021-01-281-2/+14
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-17/+17
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-11/+131
* Refactor MethodBind to use variadic templatesreduz2020-10-181-2/+0
* Renamed toplevel to be top_levelDuroxxigar2020-10-011-5/+5
* Fixed separation of ports on GraphNodelrgilbert2020-07-031-3/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-51/+87
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-52/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-28/+28
* Texture refactorJuan Linietsky2020-02-111-10/+10
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix resizer icon visiblity on light theme in GraphNodeChaosus892019-09-011-1/+2
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-2/+1
* Fix GraphNode immediately losing focusEmmanuel Barroga2019-07-131-2/+2
* Fix GraphNode not adding seperation after the first nodeBojidar Marinov2019-06-041-3/+1
* Fix cursor going to start while editing GraphNode's titleBojidar Marinov2019-03-101-2/+4
* Updates containers minimum size when some constants are modifiedgroud2019-01-241-76/+83
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Improved VisualScriptEditorDaniel J. Ramirez2017-09-141-3/+6
* Fix. resizeable -> resizable.Daniel J. Ramirez2017-09-031-10/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3