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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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gui
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graph_node.h
Commit message (
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Author
Age
Files
Lines
*
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-30
1
-1
/
+5
*
Merge pull request #60463 from Geometror/improve-vs-1
Rémi Verschelde
2022-05-16
1
-2
/
+8
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*
Improve the VisualShader/VisualScript editor UI
Hendrik Brucker
2022-04-30
1
-2
/
+8
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
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/
*
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-02-10
1
-0
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixes sync issue between position_offset and rect_position in GraphNode
Umang Kalra
2021-09-23
1
-0
/
+5
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
-Added missing setters to GraphNode.
Anilforextra
2021-05-13
1
-0
/
+12
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-23
/
+14
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-3
/
+3
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+18
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-2
/
+2
*
Fix. resizeable -> resizable.
Daniel J. Ramirez
2017-09-03
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixes node selection, and properly ignore mouse on inner comment node body, c...
Juan Linietsky
2017-08-08
1
-2
/
+2
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-24
/
+23
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-5
/
+0
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added focus to comment node
Juan Linietsky
2016-09-02
1
-0
/
+3
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+14
*
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-06
1
-1
/
+13
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-0
/
+5
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-1
/
+3
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Forgot to add clips input to graphedit, fixes #3420
Juan Linietsky
2016-01-23
1
-0
/
+1
*
Fix tab indent
Mariano Javier Suligoy
2015-07-20
1
-63
/
+63
*
Select and move multiple nodes at once
Mariano Javier Suligoy
2015-07-19
1
-60
/
+65
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-3
/
+43
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-8
/
+15
*
WIP work on graph nodes and editing
Juan Linietsky
2014-12-20
1
-0
/
+54