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path: root/scene/gui/graph_node.h
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* Improve and fix the GraphNode port hotzonesHendrik Brucker2022-05-301-1/+5
* Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde2022-05-161-2/+8
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| * Improve the VisualShader/VisualScript editor UIHendrik Brucker2022-04-301-2/+8
* | Replace most uses of Map by HashMapreduz2022-05-161-1/+1
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* Reorganize inspector layout workflow for Control nodesYuri Sizov2022-02-101-0/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixes sync issue between position_offset and rect_position in GraphNodeUmang Kalra2021-09-231-0/+5
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* -Added missing setters to GraphNode.Anilforextra2021-05-131-0/+12
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-23/+14
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-3/+3
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-0/+18
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Fix. resizeable -> resizable.Daniel J. Ramirez2017-09-031-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixes node selection, and properly ignore mouse on inner comment node body, c...Juan Linietsky2017-08-081-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-24/+23
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-5/+0
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added focus to comment nodeJuan Linietsky2016-09-021-0/+3
* More visual script workJuan Linietsky2016-08-251-0/+14
* Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky2016-08-061-1/+13
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-0/+5
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-1/+3
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* -Forgot to add clips input to graphedit, fixes #3420Juan Linietsky2016-01-231-0/+1
* Fix tab indentMariano Javier Suligoy2015-07-201-63/+63
* Select and move multiple nodes at onceMariano Javier Suligoy2015-07-191-60/+65
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-3/+43
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-8/+15
* WIP work on graph nodes and editingJuan Linietsky2014-12-201-0/+54