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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-79/+70
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-3/+3
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* throw error if GridContainer::set_columns goes below 1, closes #5316Juan Linietsky2016-06-301-0/+1
* Fix bug in GridContainer not updating minimumsize when columns changes, fixes...Juan Linietsky2016-06-171-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* grid container supports separate h and v spacingJuan Linietsky2015-06-081-8/+10
* bad lookup in grid container corrected, cells are properly aligned again. Fix...Juan Linietsky2015-04-281-14/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+230