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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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gui
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grid_container.cpp
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Age
Files
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*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-79
/
+70
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-3
/
+3
*
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
throw error if GridContainer::set_columns goes below 1, closes #5316
Juan Linietsky
2016-06-30
1
-0
/
+1
*
Fix bug in GridContainer not updating minimumsize when columns changes, fixes...
Juan Linietsky
2016-06-17
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
grid container supports separate h and v spacing
Juan Linietsky
2015-06-08
1
-8
/
+10
*
bad lookup in grid container corrected, cells are properly aligned again. Fix...
Juan Linietsky
2015-04-28
1
-14
/
+14
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+230
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