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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
/
gui
/
label.h
Commit message (
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Author
Age
Files
Lines
*
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-16
1
-37
/
+9
*
Implement Label3D node.
bruvzg
2022-04-22
1
-3
/
+3
*
[TextServer] Add function to change font, font size, and OpenType features wi...
bruvzg
2022-02-02
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Merge pull request #55636 from bruvzg/vis_char_modes
Rémi Verschelde
2021-12-23
1
-0
/
+13
|
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*
Add different "visible characters" behavior modes.
bruvzg
2021-12-06
1
-0
/
+13
*
|
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-22
/
+6
|
/
*
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
1
-3
/
+24
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[Complex Text Layouts] Refactor Label and LineEdit controls.
bruvzg
2020-11-26
1
-20
/
+34
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-25
/
+18
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-12
/
+16
*
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-09
1
-0
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Label: Added `get_visible_line_count` method
Ignacio Etcheverry
2016-07-18
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
added get_visible_characters() to Label
Zher Huei Lee
2015-09-07
1
-0
/
+1
*
reworked Label class
Zher Huei Lee
2015-09-07
1
-16
/
+23
*
record the number of space before a word.
Gen
2015-04-29
1
-2
/
+2
*
Update label.h
Gen
2015-04-28
1
-1
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+136