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path: root/scene/gui/option_button.cpp
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* Merge pull request #28205 from mikolasan/26937-hide-popup-menuRémi Verschelde2019-04-291-0/+5
|\ | | | | Hide popup menu when OptionButton is hidden
| * Fix popup visibility for OptionButton, MenuButton and ColorPickerButtonNikolay Neupokoev2019-04-221-0/+5
| | | | | | | | | | | | Hide popup when its button or another parent object is hidden Fixes #26937
* | Merge pull request #22301 from YeldhamDev/button_popup_highlightRémi Verschelde2019-04-251-0/+2
|\ \ | |/ |/| Enable toggle behaviour for buttons that trigger popups
| * Enable toggle behaviour for buttons that trigger popupsMichael Alexsander Silva Dias2018-12-111-0/+2
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* | Fixes differences between docs and item_selected and item_focused signals in ↵azagaya2019-02-111-0/+7
| | | | | | | | | | | | optionbutton Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Visual Shaders are back.Juan Linietsky2018-07-141-1/+1
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* Add default paramater value for OptionButton::add_icon_itemGeequlim2018-05-081-1/+1
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* Add support for radio-looking items with iconPedro J. Estébanez2018-04-091-1/+1
| | | | | | Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
* Use radio-button-like menu entries where applicablePedro J. Estébanez2018-03-271-1/+1
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* Add item_focused signal to OptionButtonFabio Alessandrelli2018-02-231-0/+7
| | | | And id_focused to Popupmenu.
* Fixes OptionButton selection index being reset to zero at instanciationAlexander Alekseev2018-02-191-1/+2
| | | | | Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213.
* Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Added "get_popup" method for OptionButton and minor changes.Michael Alexsander Silva Dias2017-12-251-36/+41
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* fix certain popup close clicks with popup buttonsBernhard Liebl2017-12-101-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-6/+6
| | | | Fixes #10244.
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-11/+11
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* Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez2017-07-181-1/+16
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* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-2/+2
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* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-18/+1
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+18
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-118/+94
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-26/+26
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | This saves typing and is a step towards fixing #56
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-26/+26
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-30/+30
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* ability to export scene to zipJuan Linietsky2015-12-131-2/+7
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+337