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* Popups are now windows also (broken!)Juan Linietsky2020-03-261-192/+71
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* Working multiple window support, including editorJuan Linietsky2020-03-261-4/+4
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Merge pull request #31267 from sparkart/fix_optionbutton_offsetRémi Verschelde2019-08-141-1/+1
|\ | | | | Fix Offset with OptionButton Popup
| * Fix Offset with OptionButton PopupEmmanuel Barroga2019-08-121-1/+1
| | | | | | Fixes the offset issue with the OptionButton's popup.
* | Exposed set_as_minsize to gdscriptFabian2019-08-141-0/+1
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* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
| | | | | | | - Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting
* Fix editor remaining dimmed after certain actionsBojidar Marinov2019-07-061-0/+8
| | | | Fixes #30368
* Fix Popup::popup_centered not centering at the first callGuilherme Felipe2019-06-251-3/+14
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* Merge pull request #28454 from homer666/popup-centered-maxsizeRémi Verschelde2019-05-281-0/+13
|\ | | | | Add `popup_centered_clamped()` method to Popup
| * Add Popup::popup_centered_clamped methodhomer6662019-04-301-0/+13
| | | | | | | | - Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
* | Make buttons that trigger popups have the same scaleMichael Alexsander Silva Dias2019-04-291-1/+1
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* Fix button alignment of Package Installer on OSXNaoto Kondo2019-02-131-31/+4
| | | This problem occurs only in the HiDPI environment.
* Hide visible popups by default if visible when entering tree, unless on ↵Juan Linietsky2019-01-141-1/+5
| | | | editor. Fixes #24737
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Many fixes to gradient editor, which was pretty broken. Closes #19308Juan Linietsky2018-09-071-7/+44
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* Fix #16069, #19292, #19267 and #18940Guilherme Felipe2018-06-061-31/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere2017-09-271-1/+1
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* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Dead code tells no talesRémi Verschelde2017-08-271-13/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-0/+1
|\ | | | | ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
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* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+3
|\ \ | |/ |/| Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* | Some control fixes and removed useless linesGilles Roudiere2017-08-191-3/+4
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* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
| | | | | | | | Fixes #10244.
* | Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-12/+6
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-5/+5
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
| | | | this might cause bugs I haven't found yet..
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-8/+8
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-93/+67
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa2017-03-031-3/+7
| | | | bounds
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-4/+4
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+2
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-6/+6
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove some noisy debug printsRémi Verschelde2016-07-171-4/+0
| | | | Part of #5031
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+10
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
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* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-9/+3
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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