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* | Fixed step value not being respected for ranges in some cases.DualMatrix2018-09-241-2/+3
|/ | | | Fixed step value not being respected for ranges in some cases.
* Fix type of Range allow_greater/allow_lesser propertiesRémi Verschelde2018-08-161-2/+2
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* Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-161-4/+33
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* -New inspector.Juan Linietsky2018-05-151-4/+4
| | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix crash when unsharing a range that is not sharedDylan Enloe2017-09-281-4/+6
| | | | | | | Added a guard to Range::_unref_shared to prevent it from doing anything in the event that shared is null. Fixes Issue: #11521
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-1/+1
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-231-1/+1
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* | AnimationTree nodes sliders fixesJakub Grzesik2017-07-211-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-5/+5
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-87/+75
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-19/+19
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
| | | | This saves typing and is a step towards fixing #56
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-5/+5
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-19/+19
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-19/+17
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-21/+21
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Make the step property useful for sliders as described in #5773Elia Argentieri2016-10-151-4/+13
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* math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde2016-05-011-4/+0
| | | | Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221.
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
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* Merge pull request #3257 from TheHX/pr-range-propertiesRémi Verschelde2016-01-111-8/+8
|\ | | | | Fix error caused by dragging a Range property
| * Fix error caused by dragging a Range propertyFranklin Sobrinho2016-01-061-8/+8
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* | do not return zero with minus-sign within range value, fixes #3221Richard Nespithal2016-01-081-1/+5
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Style fix for rounded_values methods in RangeRémi Verschelde2015-12-281-11/+13
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* Fix Range exp_edit propertyFranklin Sobrinho2015-11-041-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+290