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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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gui
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texture_button.cpp
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Merge pull request #27294 from lupoDharkael/rect2i
Rémi Verschelde
2019-04-30
1
-1
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+1
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Add missing methods to Rect2i
lupoDharkael
2019-03-21
1
-1
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+1
*
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Fix scaling issue for texture button focus texture.
K. S. Ernest (iFire) Lee
2019-03-15
1
-2
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+1
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Merge pull request #26105 from nekomatata/texture-button-mask-fix
Rémi Verschelde
2019-02-21
1
-1
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+5
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Fixed TextureButton click mask when no other texture is set
PouleyKetchoupp
2019-02-21
1
-1
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+5
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-2
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-8
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+8
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fix hovering on toggled texture buttons
Samuel P
2018-10-06
1
-1
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+1
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Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
2018-09-29
1
-0
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+1
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Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
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+3
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The TextureButton's bitmask takes into account the stretch mode selected
MrCdK
2018-01-19
1
-9
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+56
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-7
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+7
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
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+2
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Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-12
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+12
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Fix the resize mode of TextureButton cannot be saved into resource files.
Geequlim
2017-07-26
1
-1
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+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-74
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+67
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Merge pull request #7795 from hpvb/rename-md-macro
Rémi Verschelde
2017-02-13
1
-17
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+17
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-17
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+17
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Fix compile error with TextureButton
geequlim
2017-02-13
1
-22
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+12
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-8
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+8
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Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-02-09
1
-37
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+109
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removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-15
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+3
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-8
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+8
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-17
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+17
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-07-07
1
-3
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+0
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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-Allow negative texture scale in TextureButton, fixes #2956
reduz
2015-12-29
1
-4
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+4
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ability to export scene to zip
Juan Linietsky
2015-12-13
1
-1
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+1
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added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
1
-5
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+5
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-8
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+8
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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Changed texturebutton scale from float to Size2
romulox_x
2015-01-02
1
-5
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+8
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-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2015-01-03
1
-16
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+62
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+211