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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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gui
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texture_progress_bar.cpp
Commit message (
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Author
Age
Files
Lines
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-6
/
+6
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
Fix "Stretch Margin" group in TextureProgressBar
FireForge
2022-03-21
1
-7
/
+11
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename minimum_size_changed() method
kobewi
2021-12-06
1
-5
/
+5
*
progress_offset now added to reference cross draw function
Red Headphone
2021-11-28
1
-0
/
+1
*
Fix nine patch of circular TextureProgressBar
floppyhammer
2021-11-01
1
-9
/
+8
*
Fix bilinear TextureProgressBar with nine patch enabled
floppyhammer
2021-10-14
1
-2
/
+10
*
Construct values only when necessary.
Anilforextra
2021-09-25
1
-3
/
+2
*
Add offset for TextureProgress progress texture
kobewi
2021-09-01
1
-17
/
+40
*
Improve nine patch behavior of TextureProgressBar
floppyhammer
2021-06-21
1
-24
/
+116
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-15
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-17
/
+17
*
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
1
-0
/
+556