Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add suffixes to all nodes and resources | FireForge | 2022-06-11 | 1 | -6/+6 |
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* | Use suffixes for units in nodes and resources | Aaron Franke | 2022-05-19 | 1 | -2/+2 |
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* | Fix "Stretch Margin" group in TextureProgressBar | FireForge | 2022-03-21 | 1 | -7/+11 |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Rename minimum_size_changed() method | kobewi | 2021-12-06 | 1 | -5/+5 |
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* | progress_offset now added to reference cross draw function | Red Headphone | 2021-11-28 | 1 | -0/+1 |
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* | Fix nine patch of circular TextureProgressBar | floppyhammer | 2021-11-01 | 1 | -9/+8 |
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* | Fix bilinear TextureProgressBar with nine patch enabled | floppyhammer | 2021-10-14 | 1 | -2/+10 |
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* | Construct values only when necessary. | Anilforextra | 2021-09-25 | 1 | -3/+2 |
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* | Add offset for TextureProgress progress texture | kobewi | 2021-09-01 | 1 | -17/+40 |
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* | Improve nine patch behavior of TextureProgressBar | floppyhammer | 2021-06-21 | 1 | -24/+116 |
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* | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -15/+3 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Rename Control margin to offset | Marcel Admiraal | 2020-12-23 | 1 | -17/+17 |
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* | Rename the TextureProgress node to TextureProgressBar | Hugo Locurcio | 2020-12-14 | 1 | -0/+556 |
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton. |