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path: root/scene/gui/texture_progress_bar.cpp
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* Add suffixes to all nodes and resourcesFireForge2022-06-111-6/+6
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* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
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* Fix "Stretch Margin" group in TextureProgressBarFireForge2022-03-211-7/+11
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename minimum_size_changed() methodkobewi2021-12-061-5/+5
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* progress_offset now added to reference cross draw functionRed Headphone2021-11-281-0/+1
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* Fix nine patch of circular TextureProgressBarfloppyhammer2021-11-011-9/+8
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* Fix bilinear TextureProgressBar with nine patch enabledfloppyhammer2021-10-141-2/+10
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* Construct values only when necessary.Anilforextra2021-09-251-3/+2
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* Add offset for TextureProgress progress texturekobewi2021-09-011-17/+40
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* Improve nine patch behavior of TextureProgressBarfloppyhammer2021-06-211-24/+116
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* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-15/+3
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename Control margin to offsetMarcel Admiraal2020-12-231-17/+17
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* Rename the TextureProgress node to TextureProgressBarHugo Locurcio2020-12-141-0/+556
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.