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Allow handling events, that were not used during physics picking.
(cherry picked from commit godotengine/godot@fbd5d2ba8bbd3c548a67dc3c462e0e0666510228)
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(cherry picked from commit e8542b06acca3c1bdeee4b528411771f0819f084)
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
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(cherry picked from commit 70f41e414eefd21ecbe98d429c5fc82b4c30ce8a)
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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Duplicate properties first before remapping resources
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Matches the `Object::to_string` implementation.
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Fix a performance regression when duplicating a node
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
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The per-node default should be ON.
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ajreckof/fix-my-mistake-with-replace-in-update-scene
Fix node duplication in update after external changes.
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Fix regression when duplicating a node with a resource attached
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kleonc/unique-node-names-check-owned-then-in-owner
Always look for unique node names in owner if not found in owned nodes
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Fix crash on `reparent()` with Node containing internal children
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Physics interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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Optimise comparisons for Object's `get_argument_options`
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
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Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Fix regression in auto translation overhaul
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Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
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This reverts commit bf37a9bac6ebfb09c0a374260c35ede8373ce427.
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Fix duplicating sub-scene may get two copies of internal node
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Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.
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This is used by the inspector so it can show a warning icon on
a specific property.
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Improve appearance of Node configuration warnings
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ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
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Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
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