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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
scene_tree.cpp
Commit message (
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Author
Age
Files
Lines
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*
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Optimize StringName usage
reduz
2021-07-18
1
-4
/
+4
*
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[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-12
1
-87
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+0
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/
*
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-29
1
-1
/
+1
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Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-21
1
-1
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+1
*
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
/
+3
*
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Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-20
1
-0
/
+55
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*
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Complete rewrite of Tweens
Tomasz Chabora
2021-06-19
1
-0
/
+55
*
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Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-5
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+5
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/
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/
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*
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Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-2
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+0
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/
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+3
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Call randomize() automatically
Tomasz Chabora
2021-04-22
1
-0
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+2
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Add Root Null Check
Nathan Franke
2021-03-20
1
-0
/
+1
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Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
1
-10
/
+2
*
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
1
-0
/
+4
*
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-25
1
-0
/
+2
*
Add preview Sun and Environment
reduz
2021-02-22
1
-0
/
+16
*
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-20
1
-1
/
+1
*
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
1
-11
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+11
*
Refactor Process Mode
reduz
2021-02-18
1
-1
/
+2
*
Reorganize Project Settings
reduz
2021-02-18
1
-30
/
+30
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-4
/
+1
*
Implement pause-aware picking
Pedro J. Estébanez
2021-02-07
1
-0
/
+1
*
Shadow map rendering optimization
reduz
2021-01-24
1
-0
/
+20
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
1
-17
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+13
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\
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Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-17
/
+13
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-8
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+8
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/
*
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-21
1
-33
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+8
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\
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*
Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-33
/
+8
*
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Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+4
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/
*
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-28
1
-1
/
+1
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\
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*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-1
/
+1
*
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-0
/
+8
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/
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-3
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
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+3
*
Refactor pixel snapping.
reduz
2020-10-30
1
-0
/
+6
*
Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-2
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+5
*
Fix _input being mistakenly called twice on script
George Marques
2020-08-03
1
-1
/
+4
*
Fix input after removing multilevel calls
George Marques
2020-07-27
1
-2
/
+6
*
Remove multilevel calls
George Marques
2020-07-24
1
-11
/
+3
*
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
1
-5
/
+0
*
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-30
1
-3
/
+5
*
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-25
1
-0
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-66
/
+126
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-102
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+4
*
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-08
1
-2
/
+2
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