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path: root/scene/main/scene_tree.cpp
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* | Optimize StringName usagereduz2021-07-181-4/+4
* | [Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli2021-07-121-87/+0
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* Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde2021-06-291-1/+1
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| * Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-1/+1
* | Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-3/+3
* | Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde2021-06-201-0/+55
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| * | Complete rewrite of TweensTomasz Chabora2021-06-191-0/+55
* | | Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-5/+5
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* | Refactor VisibilityNotifier3Dreduz2021-06-161-2/+0
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* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Implement occlusion cullingjfons2021-04-231-0/+3
* Call randomize() automaticallyTomasz Chabora2021-04-221-0/+2
* Add Root Null CheckNathan Franke2021-03-201-0/+1
* Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond2021-02-251-10/+2
* Fix Godot returned status code on unexpected errorEmmanuel Leblond2021-02-251-0/+4
* Added option in project settings to draw Shape2D outlinesPouleyKetchoupp2021-02-251-0/+2
* Add preview Sun and Environmentreduz2021-02-221-0/+16
* Draw an outline for 2D debug collision shapesHugo Locurcio2021-02-201-1/+1
* Update documentation for the new ProcessModeAaron Franke2021-02-191-11/+11
* Refactor Process Modereduz2021-02-181-1/+2
* Reorganize Project Settingsreduz2021-02-181-30/+30
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-4/+1
* Implement pause-aware pickingPedro J. Estébanez2021-02-071-0/+1
* Shadow map rendering optimizationreduz2021-01-241-0/+20
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde2020-12-281-17/+13
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| * Rename MainLoop methods to match Node methodsMarcel Admiraal2020-12-221-17/+13
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-8/+8
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* Merge pull request #44300 from KoBeWi/🧹🧹Rémi Verschelde2020-12-211-33/+8
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| * Move initialization of some classes to headersTomasz Chabora2020-12-111-33/+8
* | Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+4
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* Merge pull request #41100 from bruvzg/ctl_text_server_interfaceRémi Verschelde2020-11-281-1/+1
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| * [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-1/+1
* | Implement signed distance fields for 2D shadersreduz2020-11-261-0/+8
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* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-3/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
* Refactor pixel snapping.reduz2020-10-301-0/+6
* Add a debanding property to ViewportHugo Locurcio2020-08-141-2/+5
* Fix _input being mistakenly called twice on scriptGeorge Marques2020-08-031-1/+4
* Fix input after removing multilevel callsGeorge Marques2020-07-271-2/+6
* Remove multilevel callsGeorge Marques2020-07-241-11/+3
* Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky2020-07-011-5/+0
* Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky2020-06-301-3/+5
* Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer2020-05-251-0/+3
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-66/+126
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-102/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-2/+4
* Turn the anisotropic filtering setting into an enumHugo Locurcio2020-05-081-2/+2