| Commit message (Expand) | Author | Age | Files | Lines |
* | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -1/+0 |
* | Add shorthand for using singleton string names | kobewi | 2024-05-11 | 1 | -6/+6 |
* | Disable all 3D nodes, physics, and resources when compiling without 3D | Aaron Franke | 2024-03-11 | 1 | -3/+3 |
* | Revert "Update Node::get_configuration_warnings signature" | Rémi Verschelde | 2024-02-17 | 1 | -2/+2 |
* | Update Node::get_configuration_warnings signature | RedMser | 2024-02-08 | 1 | -2/+2 |
* | Fix ShaderGlobalsOverride property handling | bitsawer | 2023-09-22 | 1 | -1/+1 |
* | Fix shader uniform storage conversions and crash | bitsawer | 2023-05-29 | 1 | -3/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | 2022-09-19 | 1 | -2/+2 |
* | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -7/+7 |
* | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -7/+7 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -4/+4 |
* | Add a new HashMap implementation | reduz | 2022-05-12 | 1 | -11/+9 |
* | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio | 2022-05-05 | 1 | -1/+1 |
* | Add Vector4 to VisualShader | Hendrik Brucker | 2022-04-12 | 1 | -1/+1 |
* | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | 2022-03-28 | 1 | -1/+1 |
* | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | 2022-02-15 | 1 | -16/+19 |
* | Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree | Rémi Verschelde | 2022-02-10 | 1 | -0/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Fix some unnecessary includes | Aaron Franke | 2021-08-13 | 1 | -2/+1 |
* | Fix Command Queue Crash | reduz | 2021-07-07 | 1 | -2/+12 |
* | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
* | Use Array for node configuration warnings | Nathan Franke | 2021-04-11 | 1 | -8/+5 |
* | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -3/+1 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -1/+1 |
* | Refactored variant constructor logic | reduz | 2020-11-09 | 1 | -1/+1 |
* | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee | 2020-05-16 | 1 | -2/+7 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+1 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -11/+0 |
* | Modernize remaining uses of 0/NULL instead of nullptr (C++11) | Rémi Verschelde | 2020-05-14 | 1 | -1/+1 |
* | Style: Add missing copyright headers | Rémi Verschelde | 2020-05-10 | 1 | -0/+30 |
* | Implement global and per instance shader uniforms. | Juan Linietsky | 2020-04-17 | 1 | -0/+257 |