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path: root/scene/property_utils.cpp
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* Cleanup and move char functions to the `char_utils.h` header.bruvzg2022-02-041-1/+1
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* Fix too broad assumption of null property defaultsPedro J. Estébanez2022-01-061-8/+30
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* Merge pull request #56176 from RandomShaper/accept_null_as_defaultRémi Verschelde2022-01-061-1/+6
|\ | | | | Assume that non registered properties default to null
| * Assume that non registered properties default to nullPedro J. Estébanez2022-01-061-1/+6
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* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez2021-12-111-2/+11
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* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
| | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
* Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke2021-11-121-1/+4
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* Unify determination of default property valuesPedro J. Estébanez2021-11-071-0/+185