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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation.cpp
Commit message (
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Author
Age
Files
Lines
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Add optimization for Animation::ValueTrack
Silc Renew
2022-08-27
1
-29
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+190
*
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Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-27
1
-10
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+56
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Make Cubic to CubicInTime and reduce items in the track intrp type
Silc Renew
2022-08-26
1
-99
/
+1
*
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Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
1
-70
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+169
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*
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Add bezier preset and refactor bezier editor
Silc Renew
2022-08-23
1
-70
/
+169
*
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Merge pull request #64132 from TokageItLab/fix-optimizer
Rémi Verschelde
2022-08-22
1
-243
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+135
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*
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improve animation track optimizer algorithm
Silc Renew
2022-08-09
1
-243
/
+135
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*
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Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
1
-16
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+149
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*
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Make `Animation::track_insert_key` return key index
Zae
2022-07-31
1
-26
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+30
*
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rename and unify notation for spherical interpolation
Silc Renew
2022-07-27
1
-2
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+2
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/
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Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
1
-14
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+3
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
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+1
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Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
/
+1
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-6
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+6
*
Add enum hint for Animation.loop_mode
FireForge
2022-04-07
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
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+1
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Animation: Silence false positive -Wstringop-overflow warning
Rémi Verschelde
2022-03-04
1
-2
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+2
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Fixed cubic interpolate with loop
Silc 'Tokage' Renew
2022-02-20
1
-3
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+11
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Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
1
-15
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+5
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-7
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+11
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Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-29
1
-3
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+3
*
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visual...
Rémi Verschelde
2022-01-05
1
-0
/
+1
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\
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*
add missing emit_changed() to set update mode function
Kodi
2021-12-23
1
-0
/
+1
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
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Fix various typos
luz paz
2022-01-02
1
-3
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+3
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/
*
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
1
-3
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+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-24
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+24
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Change cast of int to num to int static cast
Francois Belair
2021-11-20
1
-3
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+3
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Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-16
1
-27
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+99
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Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
1
-222
/
+457
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reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-222
/
+457
*
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-9
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+9
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/
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-4
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+5
*
Fix GCC 12 `-Werror=type-limits` in animation compression code
Rémi Verschelde
2021-10-25
1
-3
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+3
*
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-25
1
-39
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+1608
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*
Implement Animation Compression
reduz
2021-10-21
1
-39
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+1608
*
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Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
1
-3
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+3
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/
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-4
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+254
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Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-346
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+631
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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-357
/
+182
*
implement ping-pong loop in animation
Tokage
2021-10-09
1
-182
/
+357
*
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-24
1
-8
/
+7
*
Fix 3d animations doesn't play
requizm
2021-08-22
1
-2
/
+4
*
Some work on double support
Aaron Franke
2021-08-09
1
-81
/
+81
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-42
/
+42
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-17
/
+17
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-26
/
+26
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+4
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-9
/
+5
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