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Redot Engine – Multi-platform 2D and 3D game engine
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animation.h
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Age
Files
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*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-7
/
+7
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Fix Animation tracks disabled by default
Rémi Verschelde
2021-03-02
1
-1
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+2
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-28
/
+16
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
1
-0
/
+2
*
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-12-14
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-16
/
+0
*
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
1
-1
/
+4
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-6
/
+6
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Add track_set_key_time() to Animation
Tomasz Chabora
2019-05-31
1
-0
/
+1
*
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-05-27
1
-0
/
+1
*
Small fixes to static analyzer bugs
qarmin
2019-04-04
1
-1
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-07
1
-1
/
+82
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add feature to disable animation tracks
Ray Koopa
2017-12-09
1
-0
/
+5
*
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-12-07
1
-0
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-78
/
+71
*
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-09
1
-7
/
+5
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-26
1
-3
/
+0
*
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-20
1
-1
/
+5
*
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
2016-06-19
1
-0
/
+3
|
\
|
*
Added toggle for loop interpolation based on adolson's code
Christian Dannie Storgaard
2016-05-20
1
-0
/
+3
*
|
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-06-19
1
-4
/
+16
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-38
/
+38
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-some changes by okam
Juan Linietsky
2015-06-30
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-0
/
+1
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-2
/
+2
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+284
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