Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport | Silc Lizard (Tokage) Renew | 2024-02-13 | 1 | -9/+4 |
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* | Merge pull request #80326 from MewPurPur/no-exp-with-zero | Rémi Verschelde | 2023-12-04 | 1 | -2/+2 |
|\ | | | | | | | Remove exp hint of a few properties | ||||
| * | Remove exp hint of a few properties | MewPurPur | 2023-08-06 | 1 | -2/+2 |
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* | | Use mingw-std-threads in MinGW builds | Pedro J. Estébanez | 2023-11-18 | 1 | -0/+5 |
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* | Change property hint range for camera attributes exposure multiplier | Aaron Franke | 2023-07-06 | 1 | -1/+1 |
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* | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | 2023-02-26 | 1 | -0/+7 |
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* | allowed negative DoF blur transition in the editor | Daniel Larson | 2023-01-20 | 1 | -2/+2 |
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* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
| | | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | ||||
* | Add safety-checks before some servers `free()` | Adam Scott | 2022-12-29 | 1 | -0/+1 |
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* | Fix inspector not showing name for LabelSettings.font | Haoyu Qiu | 2022-11-25 | 1 | -2/+2 |
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* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+493 |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. |