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Redot Engine – Multi-platform 2D and 3D game engine
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font.h
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Author
Age
Files
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...
*
Use underline position and thickness value in font file
volzhs
2020-04-29
1
-0
/
+4
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+0
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-1
/
+0
*
Add and expose to Font a function to get the rect size needed to draw a word-...
Mariano Suligoy
2019-04-30
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-05-08
1
-4
/
+45
*
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-16
1
-0
/
+8
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-41
/
+32
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add a function to notify font users that the font changed. Closes #5774
Juan Linietsky
2016-07-18
1
-0
/
+1
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-2
/
+2
*
move Font to BitmapFont
Juan Linietsky
2016-04-28
1
-37
/
+37
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-14
/
+14
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
added fallbacks proprty to fonts
Juan Linietsky
2015-12-10
1
-2
/
+10
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-0
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+156
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