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path: root/scene/resources/shader.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-9/+9
* Add shader based background modeBastiaan Olij2020-03-191-0/+3
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Removed interactive loader, added proper thread loading.Juan Linietsky2020-02-281-1/+1
* Texture refactorJuan Linietsky2020-02-111-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-4/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Don't open VisualShaders in the text shader editor, and don't support saving ...elasota2018-09-141-2/+9
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Visual Shaders are back.Juan Linietsky2018-07-141-2/+16
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* A promise is a promise, so added ability to load and save shaders as text fil...Juan Linietsky2017-12-261-0/+77
* Remove junk outputRuslan Mustakov2017-10-131-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-44/+33
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-7/+7
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-326/+12
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| * WIP particle systemJuan Linietsky2017-01-011-1/+1
| * -the new shader language seems to workJuan Linietsky2016-10-071-1/+1
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-324/+10
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho2015-11-271-16/+4
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+8
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-2/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-2/+5
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-10/+3
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+43
* Misc FixesJuan Linietsky2014-06-271-5/+18
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+417