| Commit message (Expand) | Author | Age | Files | Lines |
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* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -9/+9 |
* | Add shader based background mode | Bastiaan Olij | 2020-03-19 | 1 | -0/+3 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -1/+1 |
* | Removed interactive loader, added proper thread loading. | Juan Linietsky | 2020-02-28 | 1 | -1/+1 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -4/+4 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Added some obvious errors explanations | qarmin | 2019-09-25 | 1 | -4/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota | 2018-09-14 | 1 | -2/+9 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
* | Visual Shaders are back. | Juan Linietsky | 2018-07-14 | 1 | -2/+16 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | A promise is a promise, so added ability to load and save shaders as text fil... | Juan Linietsky | 2017-12-26 | 1 | -0/+77 |
* | Remove junk output | Ruslan Mustakov | 2017-10-13 | 1 | -2/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -3/+3 |
* | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -3/+16 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -44/+33 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -7/+7 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -7/+7 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -326/+12 |
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| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+1 |
| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -1/+1 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -324/+10 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho | 2015-11-27 | 1 | -16/+4 |
* | **WARNING BEFORE PULLING** | Juan Linietsky | 2015-08-23 | 1 | -1/+8 |
* | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+2 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -2/+3 |
* | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -1/+1 |
* | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -2/+5 |
* | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -10/+3 |
* | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -0/+43 |
* | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -5/+18 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+417 |