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path: root/scene/resources/shader_graph.cpp
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* -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+19
| | | | broken, sorry :(
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+0
| | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* Fixes to GraphEdit:Juan Linietsky2015-01-081-24/+167
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-8/+8
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* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+4
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* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-73/+213
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-760/+1507
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* Fix some more incorrect bindingsGerold312014-10-261-2/+2
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* Fixing Issues...Juan Linietsky2014-09-191-62/+227
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+862