Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 1 | -1/+1 |
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* | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | 2021-11-03 | 1 | -1/+1 |
| | | | | | This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | ||||
* | Use range iterators for `Map` | Lightning_A | 2021-09-30 | 1 | -10/+10 |
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* | Use doubles for time in many other places | Aaron Franke | 2021-08-09 | 1 | -2/+2 |
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* | Use const references where possible for List range iterators | Rémi Verschelde | 2021-07-25 | 1 | -1/+1 |
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* | Use C++ iterators for Lists in many situations | Aaron Franke | 2021-07-23 | 1 | -2/+2 |
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* | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | 2021-06-17 | 1 | -1/+1 |
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* | Move SpriteFrames to its own file in the resources folder | Aaron Franke | 2021-03-16 | 1 | -0/+241 |