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path: root/scene/resources/sprite_frames.cpp
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-1/+1
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* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
| | | | | This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
* Use range iterators for `Map`Lightning_A2021-09-301-10/+10
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* Use doubles for time in many other placesAaron Franke2021-08-091-2/+2
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
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* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-1/+1
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* Move SpriteFrames to its own file in the resources folderAaron Franke2021-03-161-0/+241