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path: root/scene/resources/tile_set.cpp
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* Implement properties arrays in the Inspector.Gilles Roudière2021-09-071-127/+562
* Merge pull request #51185 from timothyqiu/tile-data-enum-rangeRémi Verschelde2021-08-021-0/+1
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| * Validate TileData enum range before using it as indexHaoyu Qiu2021-08-021-0/+1
* | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...Gilles Roudière2021-08-021-876/+9
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* Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde2021-07-251-5/+5
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| * Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-5/+5
* | Fix various typos with codespellluz paz2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-10/+10
* Implement atlas merging and tile proxiesGilles Roudière2021-07-211-34/+355
* Import old tiles in SINGLE_TILE mode as atlasesGilles Roudière2021-07-211-12/+147
* Optimize StringName usagereduz2021-07-181-32/+32
* Fix TileSet::CellNeighbor enum bindingGeorge Marques2021-07-061-16/+16
* Implement painting properties over TileSetsGilles Roudière2021-06-291-1183/+1136
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Rename `is_valid_integer()` to `is_valid_int()`Lightning_A2021-06-161-32/+32
* Add range check for TileSet::CellNeighbor parameterHaoyu Qiu2021-06-131-0/+2
* Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-051-2/+2
* Merge pull request #49024 from groud/restore_tilemap_show_debugRémi Verschelde2021-06-011-2/+34
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| * Restore a way to show collsion/navigation on TileMap.Gilles Roudière2021-05-251-2/+34
* | Disable loop with CompatibilityTileData when building with deprecated=noAaron Franke2021-05-301-0/+2
* | Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-1/+1
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* Merge pull request #48918 from groud/fix_tilemap_y_sortRémi Verschelde2021-05-221-5/+17
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| * Fixes TileSet Y-sort not working and TileSet not saving correctlyGilles Roudière2021-05-211-5/+17
* | Change behavior of String.rightTomasz Chabora2021-05-201-1/+1
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* Implement scenes tiles in TileMapsGilles Roudière2021-05-201-47/+419
* Rework the TileSet resource and TileMap nodes:Gilles Roudière2021-05-071-863/+3934
* Improve resource load cachereduz2021-02-111-0/+4
* Removed _change_notifyreduz2021-02-101-9/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Refactored 2D shader and lighting systemreduz2020-10-241-18/+0
* [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+3
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-82/+108
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-79/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-7/+7
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Texture refactorJuan Linietsky2020-02-111-8/+8
* Hide TileSet's properties from the inspectorMichael Alexsander2020-02-041-18/+18
* Added binding for Autotile CenterTrevorPeyton2020-01-271-0/+1
* Fix TileSet shape data not updating when being set via codeMichael Alexsander2020-01-231-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix incorrect offset for old-format tilemapsYuri Roubinsky2019-11-081-10/+35
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-2/+1
* Fix Wrong Shape Offsets in TilesetEmmanuel Barroga2019-08-041-5/+10
* Fix crash with TileSet(again)qarmin2019-07-031-0/+9
* TileSet: Don't error out on tile_ getters with wrong shape idRémi Verschelde2019-06-231-13/+16