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path: root/scene/resources/visual_shader.cpp
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* Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky2020-09-091-0/+6
* Improve performance of Undo:change node position in visual shaderYuri Roubinsky2020-09-091-0/+16
* Added `active` boolean to particles mode output in visual shadersYuri Roubinsky2020-09-071-0/+3
* Remakes particles in visual shadersYuri Roubinsky2020-09-071-30/+109
* Fix some broken visual shader nodesYuri Roubinsky2020-09-071-2/+1
* Cleanup constructor code in visual shader nodesYuri Roubinsky2020-09-051-17/+0
* doc: Sync classref with current sourceRémi Verschelde2020-09-041-0/+3
* Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky2020-09-031-25/+24
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| * Restore Particles functionality in visual shaderYuri Roubinsky2020-09-031-25/+24
* | Fix specular render_mode for visual shaders Yuri Roubinsky2020-08-281-2/+11
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* Fix small reconnection bug in visual shaderYuri Roubinsky2020-07-311-1/+9
* Added UniformRef visual shader nodeYuri Roubinsky2020-07-281-1/+226
* Optimize code generation for fresnel node in visual shadersYuri Roubinsky2020-07-271-0/+23
* Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky2020-07-261-24/+47
* Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky2020-06-151-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-15/+30
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-75/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-10/+30
* Merge pull request #38475 from Chaosus/vs_qualsRémi Verschelde2020-05-061-0/+41
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| * Added uniform qualifiers to visual shadersYuri Roubinsky2020-05-051-0/+41
* | Some fixes for canvas item visual shader inputsYuri Roubinsky2020-05-051-1/+3
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* Adds warning to the uniform name in visual shader if its equal to keywordYuri Roubinsky2020-04-061-0/+11
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
* some typo in method binds fixedThakee Nathees2020-04-011-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-10/+10
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* Added sky shader mode to visual shadersYuri Roubinsky2020-03-251-4/+52
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-7/+4
* Changed float type to int for INDEX visual shader inputYuri Roubinsky2020-02-261-1/+1
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-11/+84
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky2020-02-211-1/+0
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| * Refactor node processing in visual shader member dialogYuri Roubinsky2020-02-211-1/+0
* | Added StringName as a variant type.Juan Linietsky2020-02-211-4/+4
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* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-4/+4
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky2020-02-131-0/+1
* Added missing '\n' in visual shader expression node code generationYuri Roubinsky2020-02-031-1/+1
* Added missing '\n' in visual shader custom node code generationYuri Roubinsky2020-02-011-0/+1
* Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky2020-02-011-45/+66
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| * Better visual shader code generationYuri Roubinsky2020-02-011-45/+66
* | Fix canvas_item light alpha output in visual shadersYuri Roubinsky2020-01-311-1/+1
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* Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky2020-01-281-3/+0
* Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky2020-01-281-4/+0
* Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky2020-01-271-0/+1
* Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky2020-01-271-6/+0
* Hide "default_input_values" property in VisualShaderNode.Yuri Roubinsky2020-01-231-5/+5
* Forbid recursive connections in visual shaderYuri Roubinsky2020-01-201-0/+30
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2