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Redot Engine – Multi-platform 2D and 3D game engine
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visual_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
1
-0
/
+6
*
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-09
1
-0
/
+16
*
Added `active` boolean to particles mode output in visual shaders
Yuri Roubinsky
2020-09-07
1
-0
/
+3
*
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-07
1
-30
/
+109
*
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-07
1
-2
/
+1
*
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-09-05
1
-17
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2020-09-04
1
-0
/
+3
*
Merge pull request #41724 from Chaosus/vs_fix_particles
Yuri Roubinsky
2020-09-03
1
-25
/
+24
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\
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*
Restore Particles functionality in visual shader
Yuri Roubinsky
2020-09-03
1
-25
/
+24
*
|
Fix specular render_mode for visual shaders
Yuri Roubinsky
2020-08-28
1
-2
/
+11
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/
*
Fix small reconnection bug in visual shader
Yuri Roubinsky
2020-07-31
1
-1
/
+9
*
Added UniformRef visual shader node
Yuri Roubinsky
2020-07-28
1
-1
/
+226
*
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-27
1
-0
/
+23
*
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-26
1
-24
/
+47
*
Use path instead classname to prevent errors for exported visual shaders
Yuri Roubinsky
2020-06-15
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-15
/
+30
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-75
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-10
/
+30
*
Merge pull request #38475 from Chaosus/vs_quals
Rémi Verschelde
2020-05-06
1
-0
/
+41
|
\
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*
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-05-05
1
-0
/
+41
*
|
Some fixes for canvas item visual shader inputs
Yuri Roubinsky
2020-05-05
1
-1
/
+3
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/
*
Adds warning to the uniform name in visual shader if its equal to keyword
Yuri Roubinsky
2020-04-06
1
-0
/
+11
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-7
/
+7
*
some typo in method binds fixed
Thakee Nathees
2020-04-01
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-10
/
+10
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Added sky shader mode to visual shaders
Yuri Roubinsky
2020-03-25
1
-4
/
+52
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-7
/
+4
*
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
1
-1
/
+1
*
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-26
1
-11
/
+84
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
1
-1
/
+0
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\
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*
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
1
-1
/
+0
*
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Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-4
/
+4
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/
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-13
1
-0
/
+1
*
Added missing '\n' in visual shader expression node code generation
Yuri Roubinsky
2020-02-03
1
-1
/
+1
*
Added missing '\n' in visual shader custom node code generation
Yuri Roubinsky
2020-02-01
1
-0
/
+1
*
Merge pull request #35618 from Chaosus/vs_improvements
Yuri Roubinsky
2020-02-01
1
-45
/
+66
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\
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*
Better visual shader code generation
Yuri Roubinsky
2020-02-01
1
-45
/
+66
*
|
Fix canvas_item light alpha output in visual shaders
Yuri Roubinsky
2020-01-31
1
-1
/
+1
|
/
*
Hide "control" methods from VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-28
1
-3
/
+0
*
Hide "editable" property from VisualShaderNodeGroupBase public interface
Yuri Roubinsky
2020-01-28
1
-4
/
+0
*
Added missing property "size" to VisualShaderNodeGroupBase
Yuri Roubinsky
2020-01-27
1
-0
/
+1
*
Removed unused method "build" from VisualShaderNodeExpression
Yuri Roubinsky
2020-01-27
1
-6
/
+0
*
Hide "default_input_values" property in VisualShaderNode.
Yuri Roubinsky
2020-01-23
1
-5
/
+5
*
Forbid recursive connections in visual shader
Yuri Roubinsky
2020-01-20
1
-0
/
+30
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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