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path: root/scene/resources/visual_shader_nodes.cpp
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* Fix typo "Frac" instead of "Fract"Aaron Record2022-06-051-4/+4
* Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde2022-05-241-146/+78
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| * Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky2022-05-091-146/+78
* | Replace most uses of Map by HashMapreduz2022-05-161-2/+2
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* Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky2022-05-091-66/+24
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| * Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky2022-05-071-66/+24
* | Change output port of `VisualShaderNodeColorUniform` to vec4Yuri Roubinsky2022-05-071-7/+12
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* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-3/+3
* Continue to improve vector4 type in visual shadersYuri Roubinsky2022-04-221-276/+110
* Add Vector4 to VisualShaderHendrik Brucker2022-04-121-19/+393
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-13/+13
* Rename several transform built-ins in shadersYuri Roubinsky2022-03-181-7/+7
* Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky2022-03-081-2/+4
* simplify calculation of max in grayscaleMarkus Sauermann2022-02-201-2/+1
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-1/+1
* Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky2022-02-061-58/+58
* Add support for 2D vector type to visual shadersYuri Roubinsky2022-02-021-304/+889
* [VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky2022-01-281-90/+51
* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-41/+67
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky2021-12-161-22/+159
* Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-101-9/+9
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-37/+37
* Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky2021-12-031-3/+25
* Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky2021-11-121-6/+6
* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-6/+6
* Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky2021-11-061-5/+0
* Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky2021-10-131-0/+2
* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-107/+326
* Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde2021-08-131-6/+6
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| * Few improvements for constants in visual shaderYuri Roubinsky2021-08-111-6/+6
* | Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde2021-08-131-26/+46
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| * | Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky2021-08-111-26/+46
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* / Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky2021-08-121-1/+4
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* Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde2021-07-201-282/+282
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| * Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-282/+282
* | Optimize StringName usagereduz2021-07-181-3/+3
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* Rename Curve3Texture to CurveXYZTextureRémi Verschelde2021-07-141-21/+21
* Added Curve3Texture to Visual ShadersYuri Roubinsky2021-07-041-1/+85
* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-1/+1
* Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky2021-06-071-0/+137
* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-17/+17
* Added Billboard Node to Visual ShadersYuri Roubinsky2021-05-281-0/+124
* Merge pull request #49056 from Chaosus/vs_colorYuri Roubinsky2021-05-261-0/+28
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| * Implements expandable color ports in visual shadersYuri Roubinsky2021-05-261-0/+28
* | Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-8/+8
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* Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-8/+12
* Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky2021-04-041-0/+28
* Merge pull request #46539 from Chaosus/vs_fix_returnRémi Verschelde2021-03-011-50/+11
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