index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader_nodes.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-06-05
1
-4
/
+4
*
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-24
1
-146
/
+78
|
\
|
*
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
1
-146
/
+78
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
|
/
*
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-09
1
-66
/
+24
|
\
|
*
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
1
-66
/
+24
*
|
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-05-07
1
-7
/
+12
|
/
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-3
/
+3
*
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-22
1
-276
/
+110
*
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
1
-19
/
+393
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-13
/
+13
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-7
/
+7
*
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-03-08
1
-2
/
+4
*
simplify calculation of max in grayscale
Markus Sauermann
2022-02-20
1
-2
/
+1
*
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-07
1
-1
/
+1
*
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-06
1
-58
/
+58
*
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
1
-304
/
+889
*
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-28
1
-90
/
+51
*
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-22
1
-41
/
+67
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-16
1
-22
/
+159
*
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-9
/
+9
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-37
/
+37
*
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-12-03
1
-3
/
+25
*
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
1
-6
/
+6
*
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-6
/
+6
*
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
1
-5
/
+0
*
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-10-13
1
-0
/
+2
*
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
1
-107
/
+326
*
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
1
-6
/
+6
|
\
|
*
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
1
-6
/
+6
*
|
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
1
-26
/
+46
|
\
\
|
*
|
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
1
-26
/
+46
|
|
/
*
/
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
1
-1
/
+4
|
/
*
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
1
-282
/
+282
|
\
|
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-282
/
+282
*
|
Optimize StringName usage
reduz
2021-07-18
1
-3
/
+3
|
/
*
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-14
1
-21
/
+21
*
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-04
1
-1
/
+85
*
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
1
-1
/
+1
*
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-07
1
-0
/
+137
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-17
/
+17
*
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-28
1
-0
/
+124
*
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
1
-0
/
+28
|
\
|
*
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-26
1
-0
/
+28
*
|
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-25
1
-8
/
+8
|
/
*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-8
/
+12
*
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-04-04
1
-0
/
+28
*
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
1
-50
/
+11
|
\
[next]