| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix saturate ScalarFunc in Visual Shader | Windy Darian | 2019-02-25 | 1 | -1/+1 |
| | | | | | | | | | Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | ||||
| * | change hint_color to hint_albedo for sampler2ds | clayjohn | 2019-02-04 | 1 | -2/+2 |
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| * | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | 2019-01-21 | 1 | -28/+28 |
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| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add missing copyright headers | Rémi Verschelde | 2018-08-29 | 1 | -0/+30 |
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| * | Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp | Marcelo Fernandez | 2018-07-17 | 1 | -0/+17 |
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| * | Several name fixes for visual shader | Chaosus | 2018-07-15 | 1 | -56/+56 |
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| * | Visual Shaders are back. | Juan Linietsky | 2018-07-14 | 1 | -0/+1879 |
