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path: root/scene/resources/visual_shader_particle_nodes.cpp
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* made visual shader ports expandable by default if there is only one output ↵DennisManaa2023-09-221-8/+8
| | | | | | port and it's of any vector type Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
* Unify and streamline connecting to Resource changeskobewi2023-07-171-12/+3
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* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
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* Add few improvements for `VisualShaderNodeParticleRandomness`Yuri Rubinsky2023-01-091-31/+59
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Optimize a code generation of visual shader particlesYuri Rubinsky2022-12-111-22/+37
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* Make some Image methods statickobewi2022-10-141-6/+6
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-10/+10
| | | | change warnings=all to use /W4.
* Fix MSVC warning C4702: unreachable codeRémi Verschelde2022-09-281-20/+27
| | | | Part of #66537.
* Add static methods for creating Image and ImageTexturekobewi2022-07-081-3/+3
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* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-4/+4
| | | | | This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+2
| | | | | Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
* Add some more fixes to visual shaderYuri Roubinsky2022-02-071-56/+111
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* Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky2022-02-061-26/+26
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* Fix default input port hints for some modes in visual shaderYuri Roubinsky2022-01-221-8/+8
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Prevent crash when passing empty array to MeshEmitterYuri Roubinsky2021-11-261-63/+94
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* Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky2021-11-181-71/+218
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* Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky2021-11-121-2/+2
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* Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky2021-11-061-1/+279
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* Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky2021-11-051-6/+75
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* Make port previews in visual shader visible in other shader modesYuri Roubinsky2021-10-111-0/+20
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* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-11/+14
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* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-40/+40
| | | | | In files that have lots of branching, `\t` was replaced with a tab character instead.
* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-0/+1025