| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -127/+107 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -2/+2 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -3/+1 |
* | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | 2017-01-14 | 1 | -6/+0 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -10/+8 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-03 | 1 | -6/+0 |
* | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | 2016-07-28 | 1 | -1/+1 |
* | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | 2016-07-21 | 1 | -9/+42 |
* | Physics2D: Rename default_density to default_linear_damp | Rémi Verschelde | 2016-06-04 | 1 | -1/+9 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | 2015-10-28 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | fixes/cleans up | Juan Linietsky | 2015-03-22 | 1 | -0/+9 |
* | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 1 | -2/+2 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+386 |