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* Fix copyright headers referring to GodotSpartan3222024-10-27199-398/+398
* Rebrand preambles to RedotSpartan3222024-10-13199-0/+398
* Rebrand Godot 4.3 to RedotTrashguy2024-10-134-4/+4
* Added a more detailed error message when instatiating a scene with missing ex...Raffaele Picca2024-09-171-1/+1
* WAV: Fix one frame overflow at the endDeeJayLSP2024-09-171-1/+1
* Fix leak when using audio samples instead of streamsAdam Scott2024-09-172-0/+11
* Fix StyleBoxFlat rectangles skewing independentlykleonc2024-09-171-2/+2
* Fix shadow mesh recursion.Radiant2024-09-171-0/+1
* Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::ren...Rakka Rage2024-09-161-0/+8
* Fix TileAtlasView bounds checks for transposed tileskleonc2024-09-162-1/+17
* Change "Node3D" to "Spatial" in VisualShader resourcetetrapod002024-09-161-9/+9
* [BMFont] Fix importing fonts with `Match char height` enabled.bruvzg2024-09-161-3/+6
* Merge pull request #95377 from raulsntos/gdextension/expose-property-accessor...Rémi Verschelde2024-08-122-7/+1
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| * Make `Animation::capture_included` read-onlyRaul Santos2024-08-102-7/+1
* | AudioStreamPolyphonic: Implement stopping with sample playbackRémi Verschelde2024-08-091-0/+4
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* [Font] Add check for cyclic base font dependencies.bruvzg2024-08-032-6/+26
* Merge pull request #94682 from zeux/lod-uv-mirrorRémi Verschelde2024-07-241-1/+4
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| * Fix LOD generation for meshes with tangents & mirrored UVsArseny Kapoulkine2024-07-231-1/+4
* | Add approx comparing methods to Animation, use them on time comparisonSilc Lizard (Tokage) Renew2024-07-241-0/+16
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* Merge pull request #94611 from Chaosus/vs_fix_texture_warningRémi Verschelde2024-07-221-3/+11
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| * Fix warning printing for `VisualShaderNodeTextureParameter`Yuri Rubinsky2024-07-221-3/+11
* | Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC m...David Trallero2024-07-222-7/+7
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* Merge pull request #94498 from Chaosus/vs_fix_connection_bugRémi Verschelde2024-07-181-0/+1
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| * Fix internal connection count decreased if visual shader node removedYuri Rubinsky2024-07-181-0/+1
* | Merge pull request #94497 from Chaosus/vs_rotation_by_axisRémi Verschelde2024-07-181-3/+11
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| * | Few fixes for `VisualShaderNodeRotationByAxis`Yuri Rubinsky2024-07-181-3/+11
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* / Fix empty region in AtlasTexturekobewi2024-07-182-21/+29
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* Merge pull request #94362 from smix8/navpoly_unref_fixRémi Verschelde2024-07-171-0/+4
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| * Fix NavigationPolygon not updating consistently on rebakessmix82024-07-141-0/+4
* | Add few new outputs to the visual shadersYuri Rubinsky2024-07-121-0/+2
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* [Editor] Update font preview directly instead of invalidating property list.bruvzg2024-07-051-1/+0
* Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fixRémi Verschelde2024-07-042-0/+15
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| * Clamp bezier handle length to half the length of animationKasper Frandsen2024-07-042-0/+15
* | Merge pull request #93723 from KoBeWi/bandaid.tscnRémi Verschelde2024-07-042-0/+51
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| * Speed up scene group scanning for text sceneskobewi2024-06-292-0/+51
* | Fix AtlasTexture::draw_rect flipping for non-zero marginkleonc2024-07-011-15/+8
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* Use `PackedVector4Array` instead of float array for vec4 array uniformYuri Rubinsky2024-06-281-0/+15
* GDScript: Enhance handling of cyclic dependenciesPedro J. Estébanez2024-06-261-27/+32
* Merge pull request #93426 from smix8/poly_good_lockingRémi Verschelde2024-06-222-2/+47
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| * Fix thread-use causing navigation polygon data corruptionsmix82024-06-212-2/+47
* | Allow BaseMaterial3D height/dither fade to work with Compatibility renderingHugo Locurcio2024-06-221-10/+8
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* Merge pull request #93407 from smix8/lock_this_geometry_upRémi Verschelde2024-06-214-47/+109
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| * Fix thread-use causing navigation source geometry data corruptionsmix82024-06-214-47/+109
* | Fix thread use causing navigation mesh data corruptionsmix82024-06-212-8/+42
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* Improve SurfaceTool::generate_tangents UV error messagemaski2024-06-201-1/+1
* AnimatedTexture: Fix crash when loaded from a threadPedro J. Estébanez2024-06-192-1/+7
* Add samples playback supportAdam Scott2024-06-185-3/+171
* Fix bugs in visual shader varyingsYuri Rubinsky2024-06-162-27/+35
* Fix incorrect preview port in visual shaderYuri Rubinsky2024-06-141-6/+1
* Merge pull request #93127 from BlueCube3310/material-readyRémi Verschelde2024-06-141-1/+1
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