summaryrefslogtreecommitdiffstats
path: root/scene/resources
Commit message (Collapse)AuthorAgeFilesLines
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01108-108/+108
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Curve2D/3D: Add clear_points method.Andreas Haas2016-12-032-0/+21
| | | | | Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.
* Reused Button styleboxes for ButtonArrayZher Huei Lee2016-11-191-11/+10
| | | | | Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
* Made background and symbol color follow the color APIPaulb232016-11-061-0/+1
|
* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-012-26/+26
| | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-1/+0
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-013-24/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-26/+26
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-172-0/+4
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Fix #5959, contrasting texture for toggled buttonPawel Kowal2016-10-101-0/+0
|
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-033-6/+5
|
* Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde2016-10-031-0/+2
|\ | | | | Add scrolling to Tree control in Drag and Drop mode
| * Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+2
| |
* | Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+4
|\ \ | |/ |/| Expose additional light/shadow properties to canvas item shaders
| * Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+4
| |
* | -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-132-8/+25
|/ | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -Added focus to comment nodeJuan Linietsky2016-09-023-0/+7
| | | | -Make comment node not grab focus on main area
* More improvements to visual script..Juan Linietsky2016-08-311-0/+4
| | | | fixed a bug of not saving when sub-nodes changed.
* More visual script workJuan Linietsky2016-08-254-0/+13
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* prettier connections for graph editJuan Linietsky2016-08-234-2/+4
|
* Some new icons for visual script and graphsDaniel J. Ramirez2016-08-084-2/+82
|
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-065-1/+16
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-052-1/+24
| | | | profiler yet.
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-043-0/+8
|
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-024-42/+192
|\
| * DynamicFont caches now accounts for texture flagsZher Huei Lee2016-08-022-66/+68
| | | | | | | | CacheID added for future-proofing
| * Added extra spacing support for DynamicFontZher Huei Lee2016-08-022-5/+75
| | | | | | | | | | Side effect is that label min-size will now take into account kerning.
| * Added texture mipmaps and filtering to DynamicFontZher Huei Lee2016-08-022-10/+88
| |
| * World2D: Fix typo in default_density deprecation checkRémi Verschelde2016-07-281-1/+1
| |
| * Merge pull request #5832 from Algrin6/patch-1Juan Linietsky2016-07-241-3/+3
| |\ | | | | | | Fixes defects in Curve2D and Curve3D
| | * Fix curve bugAlgrin62016-07-211-3/+3
| | |
* | | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-024-27/+27
|/ /
* | SurfaceTool add_index method exposed to scripts.Saracen2016-07-221-0/+1
| |
* | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky2016-07-211-9/+42
| |
* | Remove "SMOOTH BEGIN?" messagevolzhs2016-07-211-2/+0
|/
* Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky2016-07-193-30/+27
| | | | closes #5656
* WIP bugfix for existing connectionsJuan Linietsky2016-07-192-15/+107
|
* Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde2016-07-192-0/+1644
| | | | | | | | The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
* Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky2016-07-181-2/+6
|
* properly fixed notificaitons for theme changed, closes #5774Juan Linietsky2016-07-181-0/+15
|
* Add a function to notify font users that the font changed. Closes #5774Juan Linietsky2016-07-182-0/+7
|
* Merge pull request #5757 from Razzlegames/blendIndexFixRémi Verschelde2016-07-181-1/+1
|\ | | | | Could not use pre multiply alpha for material in editor
| * Could not use pre multiply alpha for material in editorKyle Luce2016-07-171-1/+1
| | | | | | | | | | - 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
* | Merge pull request #5657 from Paulb23/block_caretRémi Verschelde2016-07-181-0/+1
|\ \ | |/ |/| Added block caret to TextEdit
| * Added block caret to TextEditPaulb232016-07-121-0/+1
| |
* | Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky2016-07-162-1644/+0
|\ \ | |/ |/| Enhance/tidy file extensions management
| * Homogeinize resource formats loaders/saversPedro J. Estébanez2016-06-282-1644/+0
| |
* | Removed duplicate colorPaulb232016-07-111-1/+0
| |
* | Expose colors to themePaulb232016-07-111-0/+7
| |
* | Add function to get the list of samples, closes #5561Juan Linietsky2016-07-102-3/+20
| |