Commit message (Collapse) | Author | Age | Files | Lines | |
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* | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | 2021-12-09 | 6 | -77/+77 |
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* | Remove or make verbose some debugging prints | Hugo Locurcio | 2021-12-05 | 2 | -3/+3 |
| | | | | | | The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | ||||
* | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | 2021-12-03 | 2 | -3/+31 |
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* | Merge pull request #54910 from ↵ | Rémi Verschelde | 2021-12-02 | 1 | -0/+15 |
|\ | | | | | | | | | Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | ||||
| * | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | 2021-11-13 | 1 | -0/+15 |
| | | | | | | | | | | | | | | | | This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | ||||
* | | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | 2021-12-02 | 1 | -1/+1 |
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| * | | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | 2021-11-26 | 1 | -1/+1 |
| | | | | | | | | | | | | cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | ||||
* | | | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | 2021-12-02 | 2 | -1/+4 |
|\ \ \ | | | | | | | | | Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | ||||
| * | | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | 2021-12-02 | 2 | -1/+4 |
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* | | | Improve Curve with const and real_t | Aaron Franke | 2021-11-30 | 2 | -302/+302 |
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* | | | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | 2021-11-26 | 2 | -64/+94 |
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* | | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 11 | -61/+61 |
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* | | Improve various texts | kobewi | 2021-11-23 | 1 | -1/+1 |
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* | | Merge pull request #55171 from dalexeev/font-data-set-fixed-size | Rémi Verschelde | 2021-11-22 | 1 | -0/+3 |
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| * | | Expose `FontData::{set,get}_fixed_size` methods | Danil Alexeev | 2021-11-20 | 1 | -0/+3 |
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* | | | Merge pull request #55174 from clayjohn/Sky-SRGB | Rémi Verschelde | 2021-11-22 | 1 | -4/+4 |
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| * | | | Convert PhysicalSkyMaterial colors to SRGB | clayjohn | 2021-11-21 | 1 | -4/+4 |
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* | | | | Merge pull request #55170 from Razoric480/raz/cast-handle | Rémi Verschelde | 2021-11-22 | 1 | -3/+3 |
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| * | | | Change cast of int to num to int static cast | Francois Belair | 2021-11-20 | 1 | -3/+3 |
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* / / | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio | 2021-11-20 | 1 | -4/+4 |
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* | | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | 2021-11-18 | 3 | -74/+230 |
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* | | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | 2021-11-17 | 1 | -2/+2 |
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* | | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | 2021-11-17 | 1 | -6/+6 |
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| * | | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | 2021-11-17 | 1 | -6/+6 |
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* | | | Merge pull request #55018 from ↵ | Rémi Verschelde | 2021-11-17 | 2 | -0/+2 |
|\ \ \ | | | | | | | | | | | | | | | | | kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | ||||
| * | | | add input validation for set_modification_count | Kodi | 2021-11-16 | 2 | -0/+2 |
| | | | | | | | | | | | | | | | | update error macros for set_modification_count | ||||
* | | | | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | 2021-11-16 | 2 | -31/+111 |
|/ / / | | | | | | | | | | | | | | | | | | | - Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | ||||
* | | | Merge pull request #54920 from Chaosus/vs_fix_crash | Yuri Roubinsky | 2021-11-12 | 2 | -8/+8 |
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| * | | | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | 2021-11-12 | 2 | -8/+8 |
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* | | | | Implement texture padding in TileSetAtlasSources | Gilles Roudière | 2021-11-12 | 2 | -0/+145 |
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* | | | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | 2021-11-12 | 2 | -8/+14 |
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| * | | | Implement polygons editors in the tiles selection mode | Gilles Roudière | 2021-10-26 | 2 | -8/+14 |
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* | | | | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 6 | -26/+36 |
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* | | | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | 2021-11-11 | 1 | -10/+8 |
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* | | | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | 2021-11-10 | 5 | -7/+333 |
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| * | | | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 5 | -7/+333 |
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* | | | | VisualShader: Document enum args for virtual methods | Rémi Verschelde | 2021-11-10 | 2 | -4/+4 |
| | | | | | | | | | | | | | | | | Fixes #31563. | ||||
* | | | | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | 2021-11-09 | 4 | -234/+477 |
|\ \ \ \ | |_|_|/ |/| | | | Reimplement ping-pong animation and reverse playback | ||||
| * | | | reimplement ping-pong | Silc 'Tokage' Renew | 2021-11-03 | 4 | -234/+477 |
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* | | | | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | 2021-11-09 | 2 | -0/+17 |
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| * | | | | [Text Server] Add support for user defined punctuation list, used for word ↵ | bruvzg | 2021-10-01 | 2 | -0/+17 |
| | | | | | | | | | | | | | | | | | | | | breaking. | ||||
* | | | | | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | 2021-11-09 | 2 | -0/+69 |
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| * | | | | | Add functions for getting name and font style from dynamic and bitmap fonts. | bruvzg | 2021-10-31 | 2 | -0/+69 |
| | | | | | | | | | | | | | | | | | | | | | | | | Add font selection toolbar editor plugin. | ||||
* | | | | | | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | 2021-11-09 | 1 | -1/+1 |
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| * | | | | | | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | 2021-11-06 | 1 | -1/+1 |
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* | | | | | | | Several Gradient improvements | Hendrik Brucker | 2021-11-08 | 2 | -4/+83 |
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* | | | | | | | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | 2021-11-08 | 2 | -143/+89 |
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| * | | | | | | | Add property value pinning | Pedro J. Estébanez | 2021-11-08 | 2 | -8/+59 |
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| * | | | | | | | Unify determination of default property values | Pedro J. Estébanez | 2021-11-07 | 2 | -149/+44 |
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* | | | | | | | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | 2021-11-08 | 4 | -26/+26 |
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