| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | 2019-03-04 | 2 | -2/+30 |
| | | | | | for #24003 | ||||
| * | Fix and restore text, material and mesh previewers. | Juan Linietsky | 2019-03-04 | 2 | -2/+8 |
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| * | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | 2019-03-03 | 1 | -2/+2 |
| | | | | | fixes #26468 | ||||
| * | Fix style issues from recent commits | Rémi Verschelde | 2019-03-03 | 1 | -1/+1 |
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| * | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | 2019-03-02 | 1 | -2/+7 |
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| * | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | 2019-03-01 | 2 | -31/+0 |
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| * | Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn | Rémi Verschelde | 2019-03-01 | 1 | -0/+2 |
| |\ | | | | | Engine does not crash anymore if a non root node in escn is missing a parent. | ||||
| | * | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi | 2019-03-01 | 1 | -0/+2 |
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| * | | added diffuse and specular as inputs to visual shader | clayjohn | 2019-02-28 | 1 | -0/+2 |
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| * | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | 2019-02-27 | 1 | -4/+7 |
| |\ | | | | | Use sun energy for ProceduralSky generation | ||||
| | * | Use sun energy for ProceduralSky generation | KaadmY | 2019-02-24 | 1 | -4/+7 |
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| * | | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | 2019-02-27 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix -Wsign-compare warnings. | ||||
| | * | | Fix -Wsign-compare warnings. | marxin | 2019-02-27 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | ||||
| * | | | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | 2019-02-27 | 2 | -3/+3 |
| | | | | | | | | | | | | | Also cleanup after 01a3dd3. | ||||
| * | | | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | 2019-02-27 | 1 | -0/+3 |
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| * | | Fix saturate ScalarFunc in Visual Shader | Windy Darian | 2019-02-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | ||||
| * | | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | 2019-02-25 | 1 | -1/+1 |
| | | | | | | | | | Changed math class error reporting to be a bit less paranoid. | ||||
| * | | Update controls when a stylebox or icon override changes; change to ↵ | Bojidar Marinov | 2019-02-25 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904. | ||||
| * | | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | 2019-02-24 | 2 | -8/+20 |
| | | | | | | | | | #25897 and many others | ||||
| * | | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | 2019-02-24 | 2 | -8/+8 |
| |/ | | | | | We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | ||||
| * | Prevent circular references to scene being saved, fixes #24384 | Juan Linietsky | 2019-02-24 | 1 | -1/+7 |
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| * | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | 2019-02-23 | 1 | -0/+13 |
| | | | | | | -Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | ||||
| * | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | 2019-02-22 | 1 | -1/+1 |
| | | | | | | -Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | ||||
| * | Fix code style issues | Rémi Verschelde | 2019-02-22 | 1 | -1/+0 |
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| * | Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵ | Juan Linietsky | 2019-02-21 | 4 | -24/+42 |
| | | | | | fixes #18801 | ||||
| * | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 7 | -32/+32 |
| | | | | | Fixes #25316. | ||||
| * | Fix 2 more UBSAN issues (#25217). | marxin | 2019-02-14 | 1 | -3/+3 |
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| * | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | 2019-02-14 | 1 | -0/+15 |
| | | | | | | | | | | -Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need. | ||||
| * | Merge pull request #25717 from nekomatata/dynamic-font-settings-fix | Rémi Verschelde | 2019-02-14 | 1 | -2/+3 |
| |\ | | | | | Fixed undefined behavior when loading dynamic font settings | ||||
| | * | Fixed undefined setting values when loading dynamic fonts | PouleyKetchoupp | 2019-02-12 | 1 | -2/+3 |
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| * | | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 3 | -7/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | ||||
| * | | Scene: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 15 | -137/+38 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` | ||||
| * | | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | 2019-02-12 | 1 | -1/+8 |
| |\ \ | | | | | | | Fix many asan and ubsan reported issues | ||||
| | * | | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -1/+8 |
| | |/ | | | | | | | | | | | | | | | | | This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | ||||
| * | | Merge pull request #25725 from clayjohn/multimesh_transform_2d | Rémi Verschelde | 2019-02-12 | 2 | -0/+15 |
| |\ \ | | | | | | | Added ability to set_instance_transform_2d in multimesh | ||||
| | * | | added ability to set instance_transform_2d in multimesh | clayjohn | 2019-02-08 | 2 | -0/+15 |
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| * | | | Merge pull request #25754 from JFonS/fix_25567 | Rémi Verschelde | 2019-02-12 | 1 | -3/+9 |
| |\ \ \ | | | | | | | | | Fix canvas particle material for old GLSL versions | ||||
| | * | | | Fix canvas particle material for old GLSL versions | JFonS | 2019-02-11 | 1 | -3/+9 |
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| * | | | Add disabled tab style | Michael Alexsander Silva Dias | 2019-02-10 | 3 | -1/+7 |
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| * | | | TSCN: Remove extra newline after [resource]/[ext_resource] | Rémi Verschelde | 2019-02-10 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | Some cases had been handled in #17602, but those two were missed. Fixes #24677. | ||||
| * | | | Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation | Rémi Verschelde | 2019-02-09 | 1 | -1/+1 |
| |\ \ \ | |_|/ |/| | | Hide new sky properties if we don't have sky as a background | ||||
| | * | | Hide new sky properties if we don't have sky as a background | Bastiaan Olij | 2019-02-06 | 1 | -1/+1 |
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| * | | Merge pull request #25627 from clayjohn/visual_shader_texture_bug | Rémi Verschelde | 2019-02-08 | 1 | -2/+2 |
| |\ \ | | | | | | | Change hint_color to hint_albedo for sampler2ds | ||||
| | * | | change hint_color to hint_albedo for sampler2ds | clayjohn | 2019-02-04 | 1 | -2/+2 |
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| * | | Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash | Rémi Verschelde | 2019-02-08 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix crashes when calling update_bitmask_area | ||||
| | * | | Fix crashes when calling update_bitmask_area | Bojidar Marinov | 2019-01-31 | 1 | -1/+1 |
| | |/ | | | | | | | Fixes #25504 | ||||
| * / | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee | 2019-01-30 | 1 | -2/+2 |
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| * | Fix recursive assignment of Textures and BitMapFont | Rémi Verschelde | 2019-01-28 | 2 | -0/+6 |
| | | | | | Fixes #24213. | ||||
| * | Merge pull request #25366 from clayjohn/visual_shader_builtins | Rémi Verschelde | 2019-01-27 | 1 | -15/+31 |
| |\ | | | | | Updated visual shader builtins | ||||
| | * | updated visual shader builtins | clayjohn | 2019-01-27 | 1 | -15/+31 |
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