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* Merge pull request #53689 from reduz/remove-animation-transform3d-trackRémi Verschelde2021-10-1310-866/+1117
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| * Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-1210-866/+1117
* | Merge pull request #53745 from KoBeWi/layerzzzzzRémi Verschelde2021-10-131-2/+4
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| * | Use z_index for TileMap layer darkeningkobewi2021-10-131-2/+4
* | | Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde2021-10-134-11/+68
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| * | Make port previews in visual shader visible in other shader modesYuri Roubinsky2021-10-114-11/+68
* | | Merge pull request #53636 from KoBeWi/colorayerRémi Verschelde2021-10-122-9/+36
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| * | | Add modulate property to TileMap layerskobewi2021-10-102-9/+36
* | | | Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crashRémi Verschelde2021-10-121-0/+1
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| * | | | add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...Mark Riedesel2021-10-111-0/+1
* | | | | Merge pull request #53712 from CakHuri/nullptrRémi Verschelde2021-10-121-1/+1
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| * | | | | Replaced NULL with nullptrM. Huri2021-10-121-1/+1
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* / | | | Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke2021-10-122-3/+3
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* | | | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky2021-10-1111-661/+300
* | | | Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde2021-10-1111-300/+661
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| * | | implement ping-pong loop in animationTokage2021-10-0911-300/+661
* | | | Fixes set_source_id not updating the next automatic source idGilles Roudière2021-10-111-0/+2
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* | | Merge pull request #53630 from timothyqiu/viewport-recursionRémi Verschelde2021-10-111-9/+14
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| * | | Fix Viewport::handle_input_locally related infinite recursionHaoyu Qiu2021-10-101-9/+14
* | | | Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde2021-10-113-3/+3
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| * | | | Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão2021-10-103-3/+3
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* / | | Fix inline IME input not working in the empty LineEdit with the placeholder.bruvzg2021-10-111-2/+2
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* | | Executing AcceptDialog.push_input no longer crashesmashumafi2021-10-091-1/+4
* | | Fix auto LOD generation for blendshapes.Joan Fons2021-10-092-20/+26
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* | Add a warning for Timer nodes with very low wait timesHugo Locurcio2021-10-092-0/+13
* | Fix missing argument names in bindingsRémi Verschelde2021-10-0915-92/+92
* | Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-082-25/+12
* | Delete objects enqueued for deletion during SceneTree destructionkleonc2021-10-081-1/+5
* | [Net] Add call_local argument to Node.rpc_config.Fabio Alessandrelli2021-10-082-3/+5
* | Fix invisible tabs not being ignored in `Tabs`Michael Alexsander2021-10-071-2/+2
* | Merge pull request #53522 from groud/read_only_tile_layoutRémi Verschelde2021-10-072-0/+10
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| * | Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière2021-10-072-0/+10
* | | Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde2021-10-072-17/+1
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| * | | Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-072-17/+1
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* | | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde2021-10-071-2/+2
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| * | | Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio2021-10-071-2/+2
* | | | Merge pull request #53539 from Calinou/sky-material-color-no-alphaRémi Verschelde2021-10-071-7/+7
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| * | | | Don't allow translucent colors in built-in sky material propertiesHugo Locurcio2021-10-071-7/+7
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* | | | Merge pull request #53543 from vnen/joint-waring-releaseRémi Verschelde2021-10-071-1/+4
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| * | | Joint2D: Use boolean instead of warning string for validity testGeorge Marques2021-10-071-1/+4
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* | | Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde2021-10-073-3/+3
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| * | | Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-073-3/+3
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* / / Remove debugging print from the VoxelGI bakerHugo Locurcio2021-10-071-1/+0
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* | Use loop instead of recursion when clearing proximity groupsHaoyu Qiu2021-10-071-7/+3
* | Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat2021-10-062-3/+4
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| * | Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu2021-10-062-3/+4
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* | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde2021-10-066-23/+81
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| * Implemented SkeletonEditorGizmoSilc Renew2021-10-076-23/+81
* | Merge pull request #53476 from Paulb23/breakpoint-move-up-fixRémi Verschelde2021-10-062-3/+5
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| * | Fix breakpointed_lines out of sync when removing lines abovePaulb232021-10-062-3/+5