Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove shape metadata from 2D physics server | PouleyKetchoupp | 2021-09-30 | 4 | -21/+0 |
| | | | | | | Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | ||||
* | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | 2021-09-30 | 2 | -62/+89 |
|\ | | | | | Fix motion direction in slope for CharacterBody3D | ||||
| * | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp | 2021-09-30 | 2 | -62/+89 |
| | | | | | | | | | | | | | | - More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications | ||||
* | | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | 2021-09-30 | 2 | -34/+110 |
|\ \ | | | | | | | Add latest API changes added in the 3D version of move_and_slide to the 2D version | ||||
| * | | Add latest changes added in the 3D version | fabriceci | 2021-09-30 | 2 | -34/+110 |
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* | | | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | 2021-09-30 | 1 | -1/+1 |
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| * | | | Fix AtlasTexture get_data() crash | boruok | 2021-09-30 | 1 | -1/+1 |
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* | | | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | 2021-09-30 | 4 | -31/+31 |
|\ \ \ | |/ / |/| | | Rename Node's `filename` property to `scene_file_path` for clarity | ||||
| * | | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | 2021-09-30 | 4 | -31/+31 |
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* | | | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde | 2021-09-30 | 2 | -3/+12 |
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| * | | | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | 2021-09-29 | 2 | -3/+12 |
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | _update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | ||||
* | | | Merge pull request #53112 from EricEzaM/better-breakpoint-gutter | Rémi Verschelde | 2021-09-30 | 3 | -6/+40 |
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| * | | Improved breakpoint gutter for CodeEdit. | Eric M | 2021-09-30 | 3 | -6/+40 |
| | | | | | | | | | | | | Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | ||||
* | | | Merge pull request #53223 from Paulb23/fix-autocomplete-trigger | Rémi Verschelde | 2021-09-29 | 1 | -2/+7 |
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| * | | | Fix TextOp setting to none when typing | Paulb23 | 2021-09-29 | 1 | -2/+7 |
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* | | | | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | 2021-09-29 | 4 | -133/+228 |
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| * | | | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | 2021-09-29 | 4 | -133/+228 |
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* | | | Don't memcpy to nullptr even if length is zero | Haoyu Qiu | 2021-09-29 | 1 | -3/+5 |
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* | | | Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods | Rémi Verschelde | 2021-09-29 | 2 | -0/+20 |
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| * | | Add selection getter methods to `LineEdit` | Yuri Roubinsky | 2021-09-24 | 2 | -0/+20 |
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* | | | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | 2021-09-29 | 5 | -12/+8 |
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| * | | | Use functions defined in the their classes. | Anilforextra | 2021-09-29 | 5 | -12/+8 |
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* | | | | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | 2021-09-29 | 1 | -6/+23 |
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| * | | | | Various tiles-related fixes | Gilles Roudière | 2021-09-28 | 1 | -6/+23 |
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* | | | | | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | 2021-09-28 | 7 | -99/+180 |
|\ \ \ \ \ | |_|_|_|/ |/| | | | | Clarify RigidDynamicBody modes | ||||
| * | | | | Clarify RigidDynamicBody modes | PouleyKetchoupp | 2021-09-16 | 7 | -99/+180 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RigidDynamicBody modes are replaced with several properties to make their usage clearer: -lock_rotation: disable body's rotation (instead of MODE_LOCKED) -freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC) -freeze_mode: Static (can be only teleported) or Kinematic (can be animated) Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics servers. | ||||
* | | | | | Set stop on slope on by default on CharacterBody. | fabriceci | 2021-09-28 | 2 | -2/+2 |
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* | | | | | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | 2021-09-28 | 2 | -8/+20 |
|\ \ \ \ \ | | | | | | | | | | | | | Physic API change: apply the delta in move and collide like move and slide | ||||
| * | | | | | Apply delta in move and collide | fabriceci | 2021-09-28 | 2 | -8/+20 |
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* | | | | | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | 2021-09-28 | 2 | -0/+10 |
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| * | | | | | 4.0 fix atlas texture return null | boruok | 2021-09-28 | 2 | -0/+10 |
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* | | | | | | Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body | Rémi Verschelde | 2021-09-28 | 2 | -2/+2 |
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| * | | | | | | Sync to physics true by default for AnimatableBody | fabriceci | 2021-09-28 | 2 | -2/+2 |
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* | | | | | | Merge pull request #53173 from jmb462/fix-tree-column-title-min-size | Rémi Verschelde | 2021-09-28 | 1 | -1/+1 |
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| * | | | | | Fix tree title column size minimum width | jmb462 | 2021-09-28 | 1 | -1/+1 |
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* | | | | | Merge pull request #53154 from drcd1/fix-sphere-normals | Rémi Verschelde | 2021-09-28 | 1 | -1/+1 |
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| * | | | | | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | 2021-09-28 | 1 | -1/+1 |
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* | | | | | | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | 2021-09-28 | 3 | -15/+23 |
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| * | | | | | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | 2021-09-27 | 3 | -15/+23 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | ||||
* | | | | | | Merge pull request #53001 from floppyhammer/fix-tree-item-width | Rémi Verschelde | 2021-09-28 | 2 | -43/+83 |
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| * | | | | | | Fix minimum size of TreeItem | floppyhammer | 2021-09-26 | 2 | -43/+83 |
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* | | | | | | | Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo | Rémi Verschelde | 2021-09-28 | 1 | -1/+1 |
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| * | | | | | | Fixed typo in bone attachment warning | Duroxxigar | 2021-09-27 | 1 | -1/+1 |
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* | | | | | | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | 2021-09-27 | 2 | -0/+8 |
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* | | | | | | Validate before passing indices to meshoptimizer | Haoyu Qiu | 2021-09-27 | 1 | -0/+1 |
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* | | | | | | Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion | Gilles Roudière | 2021-09-27 | 1 | -1/+13 |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix TileMap layer loading | ||||
| * | | | | | | Fix TileMap layer loading | kobewi | 2021-09-27 | 1 | -1/+13 |
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* | | | | | | | Merge pull request #53091 from AnilBK/merge-duplicates | Rémi Verschelde | 2021-09-27 | 2 | -54/+28 |
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| * | | | | | | | Merge duplicate branch conditions to one. | Anilforextra | 2021-09-26 | 2 | -54/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use SWAP template for swapping values. | ||||
* | | | | | | | | Fix LineEdit and TextEdit double-click and triple-click selection | jmb462 | 2021-09-26 | 3 | -7/+14 |
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