Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | 2021-12-09 | 36 | -475/+402 |
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| * | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | 2021-12-09 | 36 | -475/+402 |
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* | | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick | 2021-12-08 | 2 | -2/+2 |
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* | Improve PopupMenu doc about id and index | kobewi | 2021-12-08 | 1 | -41/+41 |
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* | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | 2021-12-08 | 2 | -78/+51 |
|\ | | | | | ScrollContainer's scrollbar visibility is now enum | ||||
| * | ScrollContainer's scrollbar visibility is now enum | kobewi | 2021-12-07 | 2 | -78/+51 |
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* | | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | 2021-12-08 | 3 | -138/+138 |
| | | | | | | | | | | | | GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | ||||
* | | Fix bad mouse offset with Control::wrap_mouse() | jmb462 | 2021-12-07 | 1 | -1/+1 |
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* | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | 2021-12-07 | 3 | -80/+80 |
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| * | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | 2021-12-06 | 3 | -80/+80 |
| | | | | | | | | | | | | | | It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | ||||
* | | Rename "items_count" property to "item_count" | Aaron Franke | 2021-12-06 | 3 | -3/+3 |
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* | | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | 2021-12-06 | 1 | -3/+4 |
|\ \ | |/ |/| | Fix crash when `update()` is called inside `_draw()` | ||||
| * | Fix crash when update() is called inside _draw() | Haoyu Qiu | 2021-12-06 | 1 | -3/+4 |
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* | | Merge pull request #55662 from ↵ | Rémi Verschelde | 2021-12-06 | 26 | -79/+79 |
|\ \ | | | | | | | | | | KoBeWi/update_minimum_size_changed_to_update_minimum_size | ||||
| * | | Rename minimum_size_changed() method | kobewi | 2021-12-06 | 26 | -79/+79 |
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* | | | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | 2021-12-06 | 3 | -270/+0 |
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| * | | | Remove ProximityGroup3D node | kobewi | 2021-12-06 | 3 | -270/+0 |
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* | | | | Fix bad popups offset in editor with single window off | jmb462 | 2021-12-06 | 7 | -11/+11 |
|/ / / | | | | | | | | | | | | | Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | ||||
* | | | Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation | Rémi Verschelde | 2021-12-06 | 1 | -0/+6 |
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| * | | Mitigate crash in AudioStreamPlayer3D when a camera has null viewport | Lyuma | 2021-10-27 | 1 | -0/+6 |
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* | | | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | 2021-12-06 | 3 | -4/+6 |
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| * | | | Add a constant StringName for RESET animation | kobewi | 2021-12-06 | 3 | -4/+6 |
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* / | | Remove or make verbose some debugging prints | Hugo Locurcio | 2021-12-05 | 2 | -3/+3 |
|/ / | | | | | | | | | | | The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | ||||
* | | Bind column_titles_visible as property | kobewi | 2021-12-05 | 1 | -0/+1 |
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* | | Merge pull request #55595 from Paulb23/text-edit-underline | Rémi Verschelde | 2021-12-04 | 1 | -4/+4 |
|\ \ | | | | | | | Fixed TextEdit underline draw pos | ||||
| * | | Fixed TextEdit underline draw pos | Paulb23 | 2021-12-03 | 1 | -4/+4 |
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* | | | Fix WorldEnvironment node warning about unset resources | Pedro J. Estébanez | 2021-12-03 | 1 | -2/+2 |
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* | | Merge pull request #55580 from timothyqiu/force-drag | Rémi Verschelde | 2021-12-03 | 1 | -7/+6 |
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| * | | Fix mouse cursor and notification for force dragging | Haoyu Qiu | 2021-12-03 | 1 | -7/+6 |
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* | | | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | 2021-12-03 | 2 | -3/+31 |
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* | | Merge pull request #55294 from ConteZero/text_edit_drag_and_drop | Rémi Verschelde | 2021-12-02 | 3 | -8/+151 |
|\ \ | | | | | | | Add drag and drop to TextEdit | ||||
| * | | Add drag and drop to TextEdit | ConteZero | 2021-12-02 | 3 | -8/+151 |
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* | | | Merge pull request #54910 from ↵ | Rémi Verschelde | 2021-12-02 | 1 | -0/+15 |
|\ \ \ | |/ / |/| | | | | | | | | Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | ||||
| * | | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | 2021-11-13 | 1 | -0/+15 |
| | | | | | | | | | | | | | | | | | | | | | | | | This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | ||||
* | | | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | 2021-12-02 | 3 | -12/+13 |
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| * | | | Don't return reference on copy assignment operators | Rémi Verschelde | 2021-11-30 | 3 | -12/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | ||||
* | | | | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | 2021-12-02 | 1 | -1/+2 |
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| * | | | | Allow scrolling theme preview when the control picker is active | Yuri Sizov | 2021-12-02 | 1 | -1/+2 |
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* | | | | | Merge pull request #55483 from pycbouh/theme-load-and-order | Rémi Verschelde | 2021-12-02 | 2 | -4/+12 |
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| * | | | | | Make default/project theme wait for modules before initializing | Yuri Sizov | 2021-11-30 | 2 | -4/+12 |
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* | | | | | Merge pull request #53287 from Chaosus/sprite3d_fix | Rémi Verschelde | 2021-12-02 | 1 | -0/+2 |
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| * | | | | | Add `texture_changed` signal to `Sprite3D` | Yuri Roubinsky | 2021-10-01 | 1 | -0/+2 |
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* | | | | | | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | 2021-12-02 | 3 | -13/+13 |
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| * | | | | | | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | 2021-11-26 | 3 | -13/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | ||||
* | | | | | | | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | 2021-12-02 | 2 | -1/+4 |
|\ \ \ \ \ \ \ | |_|_|_|/ / / |/| | | | | | | Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | ||||
| * | | | | | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | 2021-12-02 | 2 | -1/+4 |
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* | | | | | | | Merge pull request #53868 from aaronfranke/curve | Rémi Verschelde | 2021-12-02 | 2 | -302/+302 |
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| * | | | | | | | Improve Curve with const and real_t | Aaron Franke | 2021-11-30 | 2 | -302/+302 |
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* | | | | | | | | Faster Path2D drawing with polyline | lawnjelly | 2021-12-01 | 2 | -6/+9 |
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | Changes the Path2D drawing to use POLYLINE instead of thick lines. | ||||
* | | | | | | | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | 2021-11-30 | 1 | -2/+3 |
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