| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Merge pull request #55580 from timothyqiu/force-drag | Rémi Verschelde | 2021-12-03 | 1 | -7/+6 |
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| | * | Fix mouse cursor and notification for force dragging | Haoyu Qiu | 2021-12-03 | 1 | -7/+6 |
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| * | | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | 2021-12-03 | 2 | -3/+31 |
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| * | Merge pull request #55294 from ConteZero/text_edit_drag_and_drop | Rémi Verschelde | 2021-12-02 | 3 | -8/+151 |
| |\ | | | | | Add drag and drop to TextEdit | ||||
| | * | Add drag and drop to TextEdit | ConteZero | 2021-12-02 | 3 | -8/+151 |
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| * | | Merge pull request #54910 from ↵ | Rémi Verschelde | 2021-12-02 | 1 | -0/+15 |
| |\ \ | |/ |/| | | | | | Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | ||||
| | * | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | 2021-11-13 | 1 | -0/+15 |
| | | | | | | | | | | | | | | | | | This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | ||||
| * | | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | 2021-12-02 | 3 | -12/+13 |
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| | * | | Don't return reference on copy assignment operators | Rémi Verschelde | 2021-11-30 | 3 | -12/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | ||||
| * | | | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | 2021-12-02 | 1 | -1/+2 |
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| | * | | | Allow scrolling theme preview when the control picker is active | Yuri Sizov | 2021-12-02 | 1 | -1/+2 |
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| * | | | | Merge pull request #55483 from pycbouh/theme-load-and-order | Rémi Verschelde | 2021-12-02 | 2 | -4/+12 |
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| | * | | | | Make default/project theme wait for modules before initializing | Yuri Sizov | 2021-11-30 | 2 | -4/+12 |
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| * | | | | Merge pull request #53287 from Chaosus/sprite3d_fix | Rémi Verschelde | 2021-12-02 | 1 | -0/+2 |
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| | * | | | | Add `texture_changed` signal to `Sprite3D` | Yuri Roubinsky | 2021-10-01 | 1 | -0/+2 |
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| * | | | | | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | 2021-12-02 | 3 | -13/+13 |
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| | * | | | | | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | 2021-11-26 | 3 | -13/+13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | ||||
| * | | | | | | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | 2021-12-02 | 2 | -1/+4 |
| |\ \ \ \ \ \ | |_|_|_|/ / |/| | | | | | Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | ||||
| | * | | | | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | 2021-12-02 | 2 | -1/+4 |
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| * | | | | | | Merge pull request #53868 from aaronfranke/curve | Rémi Verschelde | 2021-12-02 | 2 | -302/+302 |
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| | * | | | | | | Improve Curve with const and real_t | Aaron Franke | 2021-11-30 | 2 | -302/+302 |
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| * | | | | | | | Faster Path2D drawing with polyline | lawnjelly | 2021-12-01 | 2 | -6/+9 |
| |/ / / / / / | | | | | | | | | | | | | | | | | | | Changes the Path2D drawing to use POLYLINE instead of thick lines. | ||||
| * | | | | | | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | 2021-11-30 | 1 | -2/+3 |
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| | * | | | | | | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | 2021-11-30 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | ||||
| * | | | | | | | Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash | Rémi Verschelde | 2021-11-30 | 2 | -64/+94 |
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| | * | | | | | | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | 2021-11-26 | 2 | -64/+94 |
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| * | | | | | | Prevent hidden tab close buttons from intercepting input [4.0] | ator-dev | 2021-11-29 | 1 | -8/+8 |
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| * | | | | | | Merge pull request #55377 from RedHeadphone/patch-1 | Rémi Verschelde | 2021-11-29 | 1 | -0/+1 |
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| | * | | | | | | progress_offset now added to reference cross draw function | Red Headphone | 2021-11-28 | 1 | -0/+1 |
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| * | | | | | | Merge pull request #55437 from ↵ | Rémi Verschelde | 2021-11-29 | 1 | -4/+2 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition | ||||
| | * | | | | | | Don't show tooltips for paused controls | kobewi | 2021-11-29 | 1 | -4/+2 |
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| * | | | | | | | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde | 2021-11-29 | 1 | -1/+1 |
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| | * | | | | | | | Fix condition on 'jump to limits' logic | Eric | 2021-11-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a fix for: #54856 | ||||
| * | | | | | | | | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | 2021-11-29 | 2 | -3/+18 |
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| | * | | | | | | | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | 2021-11-28 | 2 | -3/+18 |
| | | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | | clutter in scenes with a lot of Particle nodes. | ||||
| * | | | | | | | Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix | Rémi Verschelde | 2021-11-29 | 1 | -1/+1 |
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| | * | | | | | | Fix display of programmatically created value in remote inspector | Fabio Alessandrelli | 2021-05-14 | 1 | -1/+1 |
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| * | | | | | | | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew | 2021-11-27 | 1 | -1/+1 |
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| * | | | | | | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | 2021-11-26 | 1 | -9/+8 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix nine patch of circular TextureProgressBar | ||||
| | * | | | | | | Fix nine patch of circular TextureProgressBar | floppyhammer | 2021-11-01 | 1 | -9/+8 |
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| * | | | | | | | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | 2021-11-25 | 1 | -22/+5 |
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| | * | | | | | | | Fix code folding when end of block is unindented delimiter | ator-dev | 2021-11-24 | 1 | -22/+5 |
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| * | | | | | | | | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | 2021-11-25 | 2 | -4/+4 |
| |\ \ \ \ \ \ \ \ | |_|_|_|/ / / / |/| | | | | | | | Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | ||||
| | * | | | | | | | Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | Hugo Locurcio | 2021-09-04 | 2 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The new name is less misleading, as the notification is only emitted when the node name (or one of its parents' names) is changed. | ||||
| * | | | | | | | | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | 2021-11-24 | 2 | -13/+105 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | AMD FidelityFX Super Resolution | ||||
| | * | | | | | | | | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | 2021-11-23 | 2 | -13/+105 |
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| * | | | | | | | | | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 39 | -110/+110 |
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| * | | | | | | | | Merge pull request #55254 from ↵ | Camille Mohr-Daurat | 2021-11-23 | 1 | -2/+9 |
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fabriceci/fix-horizontal-velocity-being-always-reset-on-wall Fix horizontal velocity being always reset when the body hit a wall in 3D | ||||
| | * | | | | | | | | Fix horizontal velocity being always reset when the body hit a wall in 3d | fabriceci | 2021-11-23 | 1 | -2/+9 |
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| * | | | | | | | | | Improve various texts | kobewi | 2021-11-23 | 2 | -2/+2 |
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