Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 91 | -525/+525 |
| | | | | renamed to PoolVector | ||||
* | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 3 | -6/+6 |
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* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 9 | -103/+41 |
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| * | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | 2017-01-04 | 9 | -103/+41 |
| |\ | | | | | | | Fix Color Picker | ||||
| | * | Fix Color Picker | Mariano Suligoy | 2016-10-19 | 9 | -103/+41 |
| | | | | | | | | | Replace shaders with procedurally generated controls | ||||
* | | | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 15 | -92/+91 |
|/ / | | | | | | | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 1 | -6/+6 |
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| * | | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | 2017-01-03 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | ||||
* | | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 67 | -678/+794 |
|/ / | | | | | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
* | | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 7 | -590/+47 |
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* | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 372 | -4358/+4351 |
| | | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 408 | -4515/+8576 |
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| * \ | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 81 | -3858/+7830 |
| |\ \ | | | | | | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | | Add a metallic mode | Juan Linietsky | 2017-01-02 | 2 | -5/+82 |
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| | * | | WIP particle system | Juan Linietsky | 2017-01-01 | 6 | -5/+83 |
| | | | | | | | | | | | | | | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | ||||
| | * | | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 2 | -0/+42 |
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| | * | | begin work on new particle system | reduz | 2016-12-30 | 3 | -3/+11 |
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| | * | | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -2/+4 |
| | | | | | | | | | | | | | | | | are no longer valid :( | ||||
| | * | | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -1/+1 |
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| | * | | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -38/+28 |
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| | * | | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 3 | -13/+146 |
| | | | | | | | | | | | | | | | | store normal when baking | ||||
| | * | | work in progress global illumination | Juan Linietsky | 2016-12-20 | 11 | -856/+3267 |
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| | * | | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -10/+241 |
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| | * | | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 2 | -13/+201 |
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| | * | | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 2 | -26/+24 |
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| | * | | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+181 |
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| | * | | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 3 | -16/+31 |
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| | * | | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 2 | -0/+149 |
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| | * | | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 3 | -15/+47 |
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| | * | | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 3 | -60/+4 |
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| | * | | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 3 | -46/+273 |
| | | | | | | | | | | | | | | | | a lot more complete and usable now. | ||||
| | * | | working reflection probes!! | Juan Linietsky | 2016-11-19 | 8 | -8/+607 |
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| | * | | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 2 | -24/+39 |
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| | * | | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 12 | -47/+318 |
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| | * | | -Many many fixes | Juan Linietsky | 2016-10-29 | 5 | -8/+371 |
| | | | | | | | | | | | | | | | | -Gizmos work again | ||||
| | * | | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 11 | -59/+1303 |
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| | * | | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 2 | -2/+227 |
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| | * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 5 | -51/+9 |
| | | | | | | | | | | | | general | ||||
| | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 3 | -6/+6 |
| | | | | | | | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin | ||||
| | * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 5 | -92/+189 |
| | | | | | | | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 65 | -3171/+677 |
| | | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde | 2017-01-02 | 1 | -0/+4 |
| |\ \ | | | | | | | | | Add the 'finished' signal to AnimatedSprite | ||||
| | * | | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2017-01-02 | 1 | -0/+4 |
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| * | | | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde | 2017-01-02 | 1 | -16/+6 |
| |\ \ \ | | | | | | | | | | | Bugfixes for Tree node | ||||
| | * | | | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | 2017-01-02 | 1 | -16/+6 |
| | | | | | | | | | | | | | | | | | | | | item_selected is now properly emitted | ||||
| * | | | | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | 2017-01-02 | 2 | -0/+6 |
| |\ \ \ \ | | | | | | | | | | | | | Fixes and improvementes for IPv6 implementation. | ||||
| | * | | | | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli | 2016-12-13 | 2 | -1/+2 |
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| | * | | | | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli | 2016-12-09 | 2 | -0/+5 |
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| * | | | | | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | 2017-01-02 | 1 | -3/+3 |
| |\ \ \ \ \ | | | | | | | | | | | | | | | TileMap: _update_dirty_quadrants() cancel pending update pre return | ||||
| | * | | | | | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 2017-01-01 | 1 | -3/+3 |
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