| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix `total_visible_line_count` calculation when removing and clearing `TextEdit`'s text.
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of `TextEdit`.
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CodeEdit: Fix line number margin
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Fix `PopupMenu.id_focused` signal using index as ID
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Core: Fix `Callable.get_bound_arguments{,_count}()` return incorrect data
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Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
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Make use of NavigationObstacle2D's transform
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Curve: Check for finiteness before performing calculations in `sample_baked()` functions
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`sample_baked()` functions
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Fix Spinbox display does not round properly when using decimal custom arrow steps
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steps
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Implement LookAtModifier3D
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Fix a few more super calls in `get_configuration_warnings` methods
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A few missed last pass and one incorrect from that pass
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Improves NavigationObstacle3D editing options inside the editor.
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Fix `Button` minimum size when `disabled` is toggled.
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Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr>
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Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
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TEXTURE_TYPE_CUBE_ARRAY
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Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
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Add a way to know when a TileMapLayer's cell is modified
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TileMapLayer's cells are updated
Made `_update_cells` a hook into the `TileMapLayer`'s internal update
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Core: Integrate Ref `instantiate` where possible
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Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance
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performance
Avoid copies and redundant work.
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[TextParagraph/Button] Add support for line spacing.
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Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
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Add missing checks for non-3D builds in scene debugger
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Add collision priority property to TileSet physics layers
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
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[Tree] Improve Tree Performance by replacing computed height with TreeItem's cached minimum size
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