| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|\ |
|
| |
| |
| |
| |
| | |
The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
|
|\ \ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Prevent the root node to be set to PROCESS_MODE_INHERIT, since it causes
undefined behavior.
Fix a case where the process owner node is wrongly set to the direct
parent instead of the proper node.
Add errors for all unhandled cases.
|
|\ \ \ |
|
| | | |
| | | |
| | | |
| | | | |
for popup position.
|
|\ \ \ \
| |_|_|/
|/| | | |
|
| | | | |
|
|/ / /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
|
|\ \ \
| | | |
| | | | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Retrieve platform layer from PhysicsServer2D
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Display a editor gizmo icon for Listener3D
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
|
|/ / / / |
|
|\ \ \ \
| | | | |
| | | | | |
Rename WorldMarginShape to WorldBoundaryShape
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
Fix error when moving graph node
|
| | | | | |
|
|\ \ \ \ \ |
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
rxlecky/parallax-layer-position-reset-fix-issue-51914
Fix ParallaxLayer's transform resetting in editor
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Disable resetting of ParallaxLayer's position and scale in editor to
allow setting the initial values.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Fixes #38093.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Break TileMap _clear_internals out from _recreate_internals
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Documentation view scroll to end
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Extra `line separation` height was not taken into account when the offset for
the different paragraphs (lines) was calculated.
|
|\ \ \ \ \ \ \ \ \
| |_|_|_|_|/ / / /
|/| | | | | | | | |
Removed updates that caused unnecessary window updates
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ |
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
Make sure IK target is inside tree before using its transform
|
| | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | |
| | | | | | | | | | | | |
Fix transform of TileMap nodes and tilemap selection
|
| | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / /
|/| | | | | | | | | | | |
Allow nested complex ops in TextEdit
|
| | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Various fixes to Tween code
|
| | | | | | | | | | | | | |
|
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
|
|\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Fix brace placement with space auto indent
|
| | |_|_|_|_|/ / / / / / /
| |/| | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Fix getting deliminator start over empty lines and blank start keys
|
| |/ / / / / / / / / / / / |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Fix block deliminator not-folding at end of file
|
| | |_|_|_|_|_|_|_|_|/ / /
| |/| | | | | | | | | | | |
|