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path: root/servers/audio/effects/audio_effect_eq.cpp
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* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-44/+34
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-3/+3
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+122